Shannon-Fano coding (SFC) and Huffman coding (HC) are classic and well-known algorithms, but still in use today. The search for the simplest example that proves HC overperforms SFC is still of interest. The problem is not as trivial as it looks like at first view because of several decisions that must be considered. We perform a full-search of the stream data space for a maximum stream length of 100. Depending on additional requests we impose, the simplest solution we found is {1,1,1,1,3} when we accept to select a specific cutting, {2,3,3,3,7} when we accept only deterministic (unique) cuttings and {4,5,6,7,14} when we also ask for different frequencies for symbols as well.
Data publikacji: 05 Jan 2023 Zakres stron: 11 - 16
Abstrakt
Abstract
Lighting and light distribution have a crucial influence on factors such as performance and occupational safety.
This paper aims to create a virtual instrument (VI), developed around the Arduino Uno development platform, designed to measure the light intensity using the BPW34 sensitive silicon PIN photodiode. The reverse-biased photodiode can be used as a light detector by monitoring the current flowing through it. Coupled to a 10Kohm resistor and considering the specifications of the BPW34 model, a simple relationship is offered between lux (light intensity) and the voltage across the resistance. The virtual instrument reads this voltage and converts it to a light intensity value in Lux. There is also an alarming function if the light intensity exceeds the set value. The VI also shows basic statistics like Max, Mean, and Min light intensity values.
Data publikacji: 05 Jan 2023 Zakres stron: 17 - 23
Abstrakt
Abstract
The purpose of this paper is to highlight the importance of active and continued public engagement in the debate regarding the regulation of artificial intelligence (AI). The results of several studies are presented, in reference to the benefits of this technology, its risks and limitations, and the shortcomings of traditional and hybrid approaches. Certain conceptual and practical approaches are presented, that aim to facilitate the participation of citizens and other stakeholders in the decision-making process of AI governance.
Data publikacji: 05 Jan 2023 Zakres stron: 24 - 31
Abstrakt
Abstract
In order to gain insight into how to create a successful game, a developer should learn about the end user of the product, the player. For this exact reason, there must be a deeper understanding of the effects games can have on the one who plays them. The main question addressed in this paper is “How can the games positively affect the player on a psychological and emotional level?”. This question has been divided into 3 different sub-question. To answer them, a combination of thematic analysis and literature study was used. Multiple studies have been previously made on the relationship between video games and the human mind, either focusing on the negative or on the positive effects. This paper has a new approach, consisting of dividing the benefits into categories determined by the main reason a player chooses to play games. The main 6 categories were established empirically, and 200 answers were arranged under the category most fitting for each. A total of 14 benefits were found for the previously mentioned categories. Additionally, 5 less noticeable benefits have been included into a new category.
Data publikacji: 05 Jan 2023 Zakres stron: 32 - 40
Abstrakt
Abstract
The paper develops a model created in Simscape – SIMULINK to study the monophase transformer behaviour. The equivalent circuit topology of a typical transformer needs to implement a procedure to determine the values for equivalent circuit elements based on performance criteria. The preliminary tests need in study of behaviour ‘s transformers are open-circuit and short-circuit tests.
The paper implements a model realised with Simscape block offered by MATLAB library used for modelling the transformer ‘behaviour described on laboratory tests.
Data publikacji: 05 Jan 2023 Zakres stron: 53 - 56
Abstrakt
Abstract
This paper will explore how Metaverse will facilitate the acceleration of industrial innovation and help the industry digitalize their global high-volume manufacturing environment. The authors conducted a live workshop (with around 30 participants) as part of the international conference Sibiu Innovation Days 2022. The workshop’s proceedings and output is described here below.
Data publikacji: 05 Jan 2023 Zakres stron: 41 - 52
Abstrakt
Abstract
We all know how important transportation is nowadays - from one street to another, from one city to another, from one county to another, from one region to another, from one country to another, from one continent to another and this list can go on with examples. The question we ask ourselves is: Can we find a better way? A better solution? A more accurate way? A more efficient, faster route to travel? All things take more or less time. All journeys matter. Whether you’re going for a walk, on a trip, stuck in traffic on your way to work, have a small business and want to save money on bills, or you are one of the world’s biggest entrepreneurs, for all of us, every second matters. That is why our transport, or our things, goods and so on, must be as efficient, accurate, correctly planned as possible, but at the same time safe. Nowadays, when everything is in a very accelerated continuous evolution, the efficiency and speed of achieving our goals are very important. There is a lot of emphasis on as little wasted time as possible and as many successes as possible. The expected productivity can only be achieved if all transport features are worked out with great care. Every little detail must be considered, mathematically, computationally, logically and chronologically, so that the overall result is the best, the most suitable, the most efficient for our problem.
This work aims to study some examples of transport networks, following their advantages and limitations, and looks for all kinds of solutions, ideas to improve and optimize their costs. We tested two existing applications on some large datasets (Section 2 and Section 3).
Data publikacji: 05 Jan 2023 Zakres stron: 57 - 68
Abstrakt
Abstract
The authors of this paper are bringing a fresh look on the challenges and opportunities for the tech companies and the technical education institutions in the aftermath of the COVID-19 pandemic and the impact that this event had on the society on a global scale, for all demographic categories. As being the first pandemic, which had to be faced by the “digitized society”, during two or so years of physical distancing various challenges have arisen for our highly interconnected fast-paced and dynamic world, but in an equal manner, several opportunities and revelations were discovered amid the necessary sanitary measures. This material aims to highlight both the strong points and the weak points that our society has shown during the last few years, but also the highly interesting social and psychological studies resulted after these events.
Shannon-Fano coding (SFC) and Huffman coding (HC) are classic and well-known algorithms, but still in use today. The search for the simplest example that proves HC overperforms SFC is still of interest. The problem is not as trivial as it looks like at first view because of several decisions that must be considered. We perform a full-search of the stream data space for a maximum stream length of 100. Depending on additional requests we impose, the simplest solution we found is {1,1,1,1,3} when we accept to select a specific cutting, {2,3,3,3,7} when we accept only deterministic (unique) cuttings and {4,5,6,7,14} when we also ask for different frequencies for symbols as well.
Lighting and light distribution have a crucial influence on factors such as performance and occupational safety.
This paper aims to create a virtual instrument (VI), developed around the Arduino Uno development platform, designed to measure the light intensity using the BPW34 sensitive silicon PIN photodiode. The reverse-biased photodiode can be used as a light detector by monitoring the current flowing through it. Coupled to a 10Kohm resistor and considering the specifications of the BPW34 model, a simple relationship is offered between lux (light intensity) and the voltage across the resistance. The virtual instrument reads this voltage and converts it to a light intensity value in Lux. There is also an alarming function if the light intensity exceeds the set value. The VI also shows basic statistics like Max, Mean, and Min light intensity values.
The purpose of this paper is to highlight the importance of active and continued public engagement in the debate regarding the regulation of artificial intelligence (AI). The results of several studies are presented, in reference to the benefits of this technology, its risks and limitations, and the shortcomings of traditional and hybrid approaches. Certain conceptual and practical approaches are presented, that aim to facilitate the participation of citizens and other stakeholders in the decision-making process of AI governance.
In order to gain insight into how to create a successful game, a developer should learn about the end user of the product, the player. For this exact reason, there must be a deeper understanding of the effects games can have on the one who plays them. The main question addressed in this paper is “How can the games positively affect the player on a psychological and emotional level?”. This question has been divided into 3 different sub-question. To answer them, a combination of thematic analysis and literature study was used. Multiple studies have been previously made on the relationship between video games and the human mind, either focusing on the negative or on the positive effects. This paper has a new approach, consisting of dividing the benefits into categories determined by the main reason a player chooses to play games. The main 6 categories were established empirically, and 200 answers were arranged under the category most fitting for each. A total of 14 benefits were found for the previously mentioned categories. Additionally, 5 less noticeable benefits have been included into a new category.
The paper develops a model created in Simscape – SIMULINK to study the monophase transformer behaviour. The equivalent circuit topology of a typical transformer needs to implement a procedure to determine the values for equivalent circuit elements based on performance criteria. The preliminary tests need in study of behaviour ‘s transformers are open-circuit and short-circuit tests.
The paper implements a model realised with Simscape block offered by MATLAB library used for modelling the transformer ‘behaviour described on laboratory tests.
This paper will explore how Metaverse will facilitate the acceleration of industrial innovation and help the industry digitalize their global high-volume manufacturing environment. The authors conducted a live workshop (with around 30 participants) as part of the international conference Sibiu Innovation Days 2022. The workshop’s proceedings and output is described here below.
We all know how important transportation is nowadays - from one street to another, from one city to another, from one county to another, from one region to another, from one country to another, from one continent to another and this list can go on with examples. The question we ask ourselves is: Can we find a better way? A better solution? A more accurate way? A more efficient, faster route to travel? All things take more or less time. All journeys matter. Whether you’re going for a walk, on a trip, stuck in traffic on your way to work, have a small business and want to save money on bills, or you are one of the world’s biggest entrepreneurs, for all of us, every second matters. That is why our transport, or our things, goods and so on, must be as efficient, accurate, correctly planned as possible, but at the same time safe. Nowadays, when everything is in a very accelerated continuous evolution, the efficiency and speed of achieving our goals are very important. There is a lot of emphasis on as little wasted time as possible and as many successes as possible. The expected productivity can only be achieved if all transport features are worked out with great care. Every little detail must be considered, mathematically, computationally, logically and chronologically, so that the overall result is the best, the most suitable, the most efficient for our problem.
This work aims to study some examples of transport networks, following their advantages and limitations, and looks for all kinds of solutions, ideas to improve and optimize their costs. We tested two existing applications on some large datasets (Section 2 and Section 3).
The authors of this paper are bringing a fresh look on the challenges and opportunities for the tech companies and the technical education institutions in the aftermath of the COVID-19 pandemic and the impact that this event had on the society on a global scale, for all demographic categories. As being the first pandemic, which had to be faced by the “digitized society”, during two or so years of physical distancing various challenges have arisen for our highly interconnected fast-paced and dynamic world, but in an equal manner, several opportunities and revelations were discovered amid the necessary sanitary measures. This material aims to highlight both the strong points and the weak points that our society has shown during the last few years, but also the highly interesting social and psychological studies resulted after these events.