
13 Articles
Developing a gamified system and a questionnaire for the future study of students’ motivation through gamification for learning Spanish as a foreign language in the university context
Distance Learning: Rethinking learning design in higher education during the Covid-19 pandemic
Using learning analytics to support STEAM students’ academic achievement and self-regulated learning
Service Learning and LifeComp framework: analysis of experiences in distance education
et
University exams at the time of Covid-19 The reactions of students between emotionality and cognition
Ethnopedagogical Examination of the Most Watched Cartoon by Primary School Students: The Example of Rafadan Tayfa
Educational poverty, digital and cultural divide: Some reflections from a case study
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