- Informacje o czasopiśmie
- Format
- Czasopismo
- eISSN
- 2183-3311
- Pierwsze wydanie
- 15 Dec 2016
- Częstotliwość wydawania
- 1 raz w roku
- Języki
- Angielski
Wyszukiwanie
- Otwarty dostęp
Back to the Game: Reframing Play and Games in Context An Introduction
Zakres stron: 1 - 7
Abstrakt
- Otwarty dostęp
Amulets, Gaming Pieces, Toys or Offerings? Thoughts on Animal Figurines and Funerary Practices in the Late Bronze Age Aegean
Zakres stron: 9 - 50
Abstrakt
The assemblage of four cones (ivory, stone) and an astragalus marked with dots from Katsambas in Crete is so far the best evidence of gaming pieces uncovered in an Aegean tomb of the Late Bronze Age. A small faience animal associated with the same burial, that of a child, attracted however little attention, and raises the question whether it may be added as a possible game piece to this set. Although this holed piece was certainly used as a personal ornament or amulet, this paper gives the opportunity to review the functions of small faience, stone and ivory animal figurines in the Aegean, especially the couchant ones. It also introduces the notion of chance and fate linked to playing on the basis of cross-cultural comparisons in the Eastern Mediterranean. Additionally, the hypothesis that small standing terracotta quadrupeds may have initially served as toys before having functioned as votive or funerary offerings in Aegean cult places and tombs is further explored. Special interest is shown on Mycenaean funerary assemblages from Prosymna in the Argolid and Perati in Attica featuring small terracotta animals and cone shells, inasmuch as these objects may be seen as potential toys and gaming pieces.
Słowa kluczowe
- Grave goods
- jewellery
- Minoan Crete
- Mycenaean Greece
- Late Cypriot
- Otwarty dostęp
Why so Serious? An Extraordinary Cone Shell Group from Mycenae and the Problem of Identifying Mycenaean Board Gaming Material
Zakres stron: 51 - 93
Abstrakt
In 1974 in Room Θ3 of House Θ in the Southwest Quarter of the Mycenae citadel, an extraordinary find came to light: 545
Słowa kluczowe
- Cone shells
- board games
- gaming pieces
- Mycenaean
- Late Bronze Age
- Otwarty dostęp
Games and Oracular Practices Around the Hearth: The “Table of Offerings” from the so-called Temple 4 at Kition-Kathari (Cyprus)
Zakres stron: 95 - 128
Abstrakt
In the sanctuary of Kition-
Słowa kluczowe
- Gaming table
- gaming stones
- hearth
- altar
- merchant-mariners’ context
- Otwarty dostęp
Board Games Equipment from Archaeological Contexts in Archaic Attica
Zakres stron: 129 - 157
Abstrakt
This paper addresses the question of the presence of gaming equipment (painted gaming tables and dice) in Attic tombs of the 7th and 6th century BC. It is argued that this type of funerary goods, whether functional at once, or not, have acquired a specific social and ideological meaning related to the notion of leisure, specifically destined to the upper classes. They first appear in the early 7th century, when such equipment must have been a rarity in mainland Greece, and their use was revived during the first third of the 6th century BC, a period of polarization between the aristocracy and the rest of the Athenian population.
Słowa kluczowe
- Board games
- gaming tables
- die
- funerals
- Attica
- Otwarty dostęp
A Boeotian Die in Context: Gaming Pieces, Jewellery, Seals, Spindle Whorls and Bird Bowls in a Female Burial of Status
Zakres stron: 159 - 195
Abstrakt
The present paper presents a die in its archaeological context, which is a rich grave in the region of Boeotia. It attempts to understand with what other items this gaming piece coexisted and why, as well as who was the person who played with it during lifetime. The Boeotian die is a solid cube made of clay that presents a peculiarity in its numbering system, for the face normally bearing six dots features twenty-five instead. The date of the die in the Archaic period and the sex of the deceased can be established from its associated grave-group which comprises 48 Boeotian (mostly bird bowls) and Late Corinthian vases, minor objects, such as spindle whorls, and gaming pieces from raw natural materials (such as pebbles, shells, a terracotta animal in secondary use, etc), as well as jewellery such as rings, bracelets, necklaces, brooches, pins, spiraled tubes, seals and rosettes attached on a -now lost- head cover. The age of the dead is estimated as young from osteological analysis, which situates our die and its gaming assemblage in the cultural context of the “
Słowa kluczowe
- Boeotian die
- grave group
- woman
- Otwarty dostęp
Roman Game Finds from Cremona (Italy)
Zakres stron: 197 - 224
Abstrakt
Finds pertaining to board games have been discovered during excavations in the northern Italian town of Cremona. Some objects were found in the recently published Piazza Marconi dig, in contexts belonging to three
Słowa kluczowe
- Roman Cremona
- glass counters
- ivory dice
- bone “Alexandrian” counters
- board games
- Otwarty dostęp
Pavement Designs and Game Boards from Public Spaces of Ancient Athens: A Review Across the Board
Zakres stron: 225 - 249
Abstrakt
The paper aims to offer significant new additions to the record of pavements designs known from archaeological contexts in the ancient Mediterranean, giving an overview of the patterns carved on marble steeps and floors in public spaces of ancient Athens. Given the problematic interpretation of carved outlines in ancient public spaces, the contribution focuses on features and locations of these patterns in the attempt to provide identification of actual game boards, contextualize them and propose their plausible chronological setting. The need to more fully understand the social and cultural dimension of play in ancient societies is now crucial to archaeological research; this paper is also offered as a contribution to approaching that understanding.
Słowa kluczowe
- Graffiti
- carved pavement designs
- gameboards
- Athens
- Agora
- public space
- Otwarty dostęp
Game Board or Abacus? Greek Counter Culture Revisited
Zakres stron: 251 - 307
Abstrakt
A late 5th century BC funerary altar from the necropolis of Krannon (Central Greece) depicts a bearded man and a boy on either side of a board with five lines carved on a block. The fact that the man is seated and the horizontal position of the board reveal important information about Greek education and the history of Greek numeracy. This paper analyses the iconography of the relief, the link between the
Słowa kluczowe
- Abacus
- arithmetics
- boardgame
- tombstone
- numeracy
- Achilles and Ajax
- Otwarty dostęp
The Knucklebone and the Goose: Playing and Jeopardy for the Boy of Lilaia
Zakres stron: 309 - 337
Abstrakt
A particularly beautiful marble statue of a boy, a dedication unearthed in Lilaia, Phokis, and on display in the National Archaeological Museum, Athens, is an opportunity for us to explore the connection between the boys’ games and the jeopardy in their outcome. Both the expression on the boy’s face and the way he holds an astragal and a goose demand multiple levels of reading. These are related to the intent of the dedication in the first place, the identification of the games requiring an astragal or involving a goose, as well as to the choice of these specific playthings for the particular imagery. Why is he holding a single astragal, and in such a particular way? Why is the goose included in the picture, and what species of
Słowa kluczowe
- Boy
- goose
- astragal
- game
- divination
- healing
- children’s statues
- Otwarty dostęp
A Playful Coroplast ? A New Look at the Terracotta Group of the Early Roman Board-Game Players NAM 4200 and Related Finds
Zakres stron: 339 - 368
Abstrakt
The paper aims to offer a new look on the published early Roman terracotta group of the National Archaeological Museum inv. no. 4200, which is comprised of a male and female couple of board-game players in the company of a dwarf, by reanalysing its figures, board-game type and presenting some of its hitherto unknown details in the form of impressed images made by the coroplast on the back of the two player figures. These impressed images, if intentional, meaningful and not random, together with parallel finds, are examined in the light of information they can offer regarding the board-game type represented in the terracotta group, the possible winner of the game or gaming attitudes related to the gestures of the figures. An overview of relevant Roman and earlier literary sources and comparisons with related finds are included. Instances of ceramic, terracotta, metal or other finds with -random or intentional- impressed signs and symbols made in coroplastic or pottery workshops, as well as examples of post-manufacture graffiti by a possible user are presented and investigated, leading to possible interpretations of ludic concepts represented by the figural synthesis of the terracotta group NAM 4200.
Słowa kluczowe
- Terracotta-group
- Roman
- Athens
- game-board
- bird (goose)
- flower
- Otwarty dostęp
Catacomb Games: Reused Game Boards or Funerary Inscriptions?
Zakres stron: 369 - 395
Abstrakt
Several marble slabs fashioned like game boards for
Słowa kluczowe
- XII Scripta
- Alea
- Catacombs
- Games
- Circus
- Christian
- Funeral
- Inscriptions
- Reuse
- Otwarty dostęp
Une « Triple Enceinte » Et L’inscription Funéraire De Agate Filia Comites Gattilanis À Milan
Zakres stron: 397 - 412
Abstrakt
The funerary slab of
Słowa kluczowe
- symbolism
- Nine men’s morris
- funerary stele
- Milan
- reuse
Abstrakt
At
Słowa kluczowe
- Plato
- Socrates
- game
- counters
- Otwarty dostęp
Rolling Dice for Divination, Gambling and Homeromanteia
Zakres stron: 431 - 447
Abstrakt
Everyday tools such as dice and knucklebones are associated with gambling and divinatory books founded upon the use of Homeric epics. Papyrological documents about this practice date back to Roman Imperial times. Verses drawn from
Słowa kluczowe
- Homeromancy
- lot-oracles
- hemeromancy
- gambling
- alea
- dice
- knucklebones
- Otwarty dostęp
Board Games in Ancient Fiction: Egypt, Iran, Greece
Zakres stron: 449 - 490
Abstrakt
Board games are often used as a plot motif in modern genre fiction, especially in detective and adventure stories. In these types of narrative, a well-known pattern of storytelling or literary structure (e.g., the treasure hunt, the detection of serial crimes, the iniatory course, or the medieval tale collection) is reworked and adapted to the rules and phases of a board game such as chess,
Słowa kluczowe
- Games in literature
- narrative
- magical contest
- riddle contest
- wooing contest