Gamification as a Tool for Civic Education – A Case Study
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31. Juli 2020
Über diesen Artikel
Online veröffentlicht: 31. Juli 2020
Seitenbereich: 29 - 36
DOI: https://doi.org/10.2478/ped21-2020-0005
Schlüsselwörter
© 2020 Marta Jaskulska et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The article aims at presenting the possibilities of using games, most of all the board ones, in civic education of children, the youth and adults. The article will demonstrate activities of Pomorskie Stowarzyszenie Aktywni Lokalnie (Pomeranian Society Locally Active-PSAL), which has taken advantage of games in its activities popularizing public participation as well as in ecological education.