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Physical Culture and Sport. Studies and Research
Volume 86 (2020): Issue 1 (June 2020)
Open Access
Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
Joey Gawrysiak
Joey Gawrysiak
,
Rick Burton
Rick Burton
,
Seth Jenny
Seth Jenny
and
Dylan Williams
Dylan Williams
| May 08, 2020
Physical Culture and Sport. Studies and Research
Volume 86 (2020): Issue 1 (June 2020)
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Published Online:
May 08, 2020
Page range:
1 - 14
Received:
Jun 07, 2019
Accepted:
Nov 22, 2019
DOI:
https://doi.org/10.2478/pcssr-2020-0008
Keywords
esports
,
branding
,
marketing
,
sponsorship
,
video gaming
© 2020 Joey Gawrysiak et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.