
Classic Game Design
From Pong to Pac-Man with Unity
Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX
Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX