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Classic Game Design

From Pong to Pac-Man with Unity

  
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Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX
Mots clés
Frontmatter
TABLE OF CONTENTS
Acknowledgments
About the Author
CHAPTER 1: INTRODUCTION
CHAPTER 2: TOOLS OF THE TRADE
CHAPTER 3: PONG
CHAPTER 4: CLASSIC PADDLE GAME
CHAPTER 5: BREAKOUT
CHAPTER 6: CLASSIC BRICK GAME
CHAPTER 7: SPACE INVADERS
CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
CHAPTER 9: SCRAMBLE
CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
CHAPTER 11: PAC-MAN
CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
EPILOGUE
APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
APPENDIX III: ABOUT THE DVD
INDEX
Mots clés
audacity, unity, gimp, blender
Publié:
mai 2019
Langue:
Anglais
Pages:
296
Paperback
ISBN: 978-1-68392-385-5
Publié:
juin 2019
PDF
ISBN: 978-1-68392-387-9
Publié:
mai 2019
E-Pub
ISBN: 978-1-68392-386-2
Publié:
mai 2019

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