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Mathematics for Computer Graphics and Game Programming

A Self-Teaching Introduction

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Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
Słowa kluczowe
Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
Słowa kluczowe
cad & graphics, game design
Data publikacji:
sty 2019
Język:
Angielski
Ilość stron:
400
Paperback
ISBN: 978-1-68392-356-5
Data publikacji:
lut 2019
PDF
ISBN: 978-1-68392-357-2
Data publikacji:
sty 2019
E-Pub
ISBN: 978-1-68392-355-8
Data publikacji:
sty 2019

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