
Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
Keywords
Frontmatter
Contents
Preface
Chapter 1 Introduction to Computer Graphics
Chapter 2 Vector Representation of Geometric Entities
Chapter 3 Two-Dimensional Transformation
Chapter 4 Three-Dimensional Transformation
Chapter 5 Parametric Representation of Planar Curves
Chapter 6 Parametric Representation of Space Curves
Chapter 7 Parametric Representation of Surfaces
Chapter 8 Windowing and Clipping
Chapter 9 Generation of a 3D Model
Chapter 10 Projections
Chapter 11 Graphics Programs in C Language
Chapter 12 OpenGL with Computer Graphics
Chapter 13 Programming Graphics Using OpenGL
Index
Keywords