Market-to-Book Ratio and Creative Industries– Example of Polish Video Games Developers
20. Juli 2019
Über diesen Artikel
Online veröffentlicht: 20. Juli 2019
Seitenbereich: 137 - 147
DOI: https://doi.org/10.2478/jec-2019-0015
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© 2019 Rafał Rydzewski, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Rydzewski, Rafał
University of Economics in KatowiceKatowice, Poland