Market-to-Book Ratio and Creative Industries– Example of Polish Video Games Developers
20 lug 2019
INFORMAZIONI SU QUESTO ARTICOLO
Pubblicato online: 20 lug 2019
Pagine: 137 - 147
DOI: https://doi.org/10.2478/jec-2019-0015
Parole chiave
© 2019 Rafał Rydzewski, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Rydzewski, Rafał
University of Economics in KatowiceKatowice, Poland