Current Research Trends in Games for Public Participation in Planning
23. Mai 2020
Über diesen Artikel
Online veröffentlicht: 23. Mai 2020
Seitenbereich: 113 - 121
DOI: https://doi.org/10.2478/aup-2019-0016
Schlüsselwörter
© 2019 Viktorija Prilenska, published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
The research, outlined in the paper, explores games as methods for better public participation in planning. Drawing on the thematic analysis of scientific publications, prominent authors and research centres, as well as key research themes, are identified. The themes include motivational aspects of gamified participation, online and pervasive games for massive civic engagement, deliberative and educational games for collective problem-solving, game co-design for questioning and reframing planning concepts. The paper concludes with the benefits of gamification for participatory planning practice.