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Computer Graphics Programming in OpenGL with C++

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Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Chapter 15: Simulating Water
Chapter 16: Ray Tracing and Compute Shaders
Chapter 17: Ray Tracing of Complex Models
Chapter 18: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Appendix D: Building a Simple Camera Controller
Index
Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Chapter 15: Simulating Water
Chapter 16: Ray Tracing and Compute Shaders
Chapter 17: Ray Tracing of Complex Models
Chapter 18: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Appendix D: Building a Simple Camera Controller
Index
Published:
Mar 2024
Language:
English
Pages:
568
Paperback
ISBN: 978-1-5015-2259-8
Published:
Mar 2024
PDF
ISBN: 978-1-5015-1956-7
Published:
Mar 2024
E-Pub
ISBN: 978-1-5015-1958-1
Published:
Mar 2024

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