
Computer Graphics Programming in OpenGL with C++
Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Chapter 15: Simulating Water
Chapter 16: Ray Tracing and Compute Shaders
Chapter 17: Ray Tracing of Complex Models
Chapter 18: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Appendix D: Building a Simple Camera Controller
Index
Parole chiave
Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Chapter 15: Simulating Water
Chapter 16: Ray Tracing and Compute Shaders
Chapter 17: Ray Tracing of Complex Models
Chapter 18: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Appendix D: Building a Simple Camera Controller
Index
Parole chiave