Open Access

Minecraft as an Educational Tool Before, During, and After the Pandemic: A Case Study Research Project

 and   
Nov 22, 2024

Cite
Download Cover

Figure 1.

Percentage distribution of teachers who continued to use Minecraft in their teaching (database: 150 out of 237 teachers).
Percentage distribution of teachers who continued to use Minecraft in their teaching (database: 150 out of 237 teachers).

Figure 2.

Percentage distribution of teachers based on the number of times they used Minecraft in their teaching (database: 150 out of 237 teachers).
Percentage distribution of teachers based on the number of times they used Minecraft in their teaching (database: 150 out of 237 teachers).

Figure 3.

Percentage distribution of teachers based on the added value observed in the use of Minecraft for distance learning (database: 150 out of 237 teachers).
Percentage distribution of teachers based on the added value observed in the use of Minecraft for distance learning (database: 150 out of 237 teachers).

Figure 4.

Students’ perceived differences between Minecraft lessons and other lessons (2019 edition database: 1,630; 2021 edition database: 630).
Students’ perceived differences between Minecraft lessons and other lessons (2019 edition database: 1,630; 2021 edition database: 630).

Figure 5.

Students’ perceived added value of Minecraft lessons (2019 edition database: 1,630; 2021 edition database: 630).
Students’ perceived added value of Minecraft lessons (2019 edition database: 1,630; 2021 edition database: 630).

Figure 6.

Difficulties encountered by students during Minecraft lessons (2019 edition database: 1,630; 2021 edition database: 630).
Difficulties encountered by students during Minecraft lessons (2019 edition database: 1,630; 2021 edition database: 630).

Figure 7.

Difficulties encountered by students with respect to group work (2019 edition database: 1,630; 2021 edition database: 630).
Difficulties encountered by students with respect to group work (2019 edition database: 1,630; 2021 edition database: 630).

Figure 8.

Students’ perceptions about the educational use of Minecraft in presence and at a distance (database 2021 edition: 630).
Students’ perceptions about the educational use of Minecraft in presence and at a distance (database 2021 edition: 630).

Students and teachers sample of the two editions of the MineClass project (questionnaire completed)

Year Sample Gender School grade
2019 Students N = 1,634 F (students) = 803 (49%)M (students) = 831 (51%) Primary = 60.5%Middle school = 31.5%Secondary school = 8%
Teachers N = 122
2021 Students N = 630 F (students) = 286 (45%)M (students) = 344 (55%) Primary = 45%Middle school = 40%Secondary school = 15%
Teachers N = 59
Total All students N = 2,264 F = 1,089 (48%)M = 1,175 (52%) Primary = 53%Middle school = 36%Secondary school = 11%
Teachers (follow-up) N = 237
Language:
English
Publication timeframe:
2 times per year
Journal Subjects:
Social Sciences, Education, Curriculum and Pedagogy, Education, other