New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic
Dec 29, 2022
About this article
Published Online: Dec 29, 2022
Page range: 5 - 17
Received: Nov 16, 2021
DOI: https://doi.org/10.14746/quageo-2022-0034
Keywords
© 2022 Justyna Mokras-Grabowska et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
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Computer-based entertainment activities undertaken by respondents and their motivations (%)_
Motivations | Computer-based entertainment activities | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games | Sightseeing | Festival | Concert | Workshops | Performance | Self-development activity | Webinar | Podcast | Film | Tv series | Short film | Meditation and relaxation | Yoga | Fitness and aerobic | |
Compliance with interests | 76.0 | 73.8 | 63.0 | 73.8 | 78.4 | 73.2 | 75.7 | 79.5 | 75.9 | 77.2 | 76.7 | 80.7 | 64.3 | 59.5 | 69.9 |
Popularity, recommendations | 22.4 | 15.0 | 19.6 | 20.0 | 23.9 | 12.2 | 21.7 | 14.4 | 22.0 | 22.2 | 21.9 | 20.9 | 13.1 | 11.4 | 21.1 |
No entrance fees | 36.4 | 42.5 | 39.1 | 40.0 | 42.0 | 29.3 | 39.5 | 45.5 | 40.5 | 33.9 | 34.1 | 32.7 | 38.1 | 35.4 | 41.4 |
Willingness to participate in easy and enjoyable entertainment | 37.0 | 27.5 | 28.3 | 27.7 | 25.0 | 26.8 | 28.3 | 25.8 | 29.3 | 32.8 | 32.5 | 34.3 | 28.6 | 16.5 | 21.1 |
Willingness to continue activities undertaken before COVID-19 pandemic | 17.9 | 18.8 | 21.7 | 23.1 | 29.5 | 22.0 | 29.6 | 27.3 | 21.6 | 18.6 | 19.0 | 19.9 | 23.8 | 17.7 | 21.1 |
Diversification of free time | 40.6 | 42.5 | 37.0 | 45.4 | 40.9 | 34.1 | 41.4 | 37.9 | 39.7 | 37.1 | 38.2 | 37.4 | 38.1 | 35.4 | 34.6 |
Searching for more ambitious forms of entertainment | 16.9 | 27.5 | 21.7 | 14.6 | 27.3 | 26.8 | 19.7 | 18.9 | 19.8 | 15.4 | 16.1 | 15.6 | 20.2 | 12.7 | 14.3 |
Discovering new, previously unknown areas of spending free time (online) | 10.1 | 18.8 | 13.0 | 12.3 | 11.4 | 9.8 | 15.8 | 9.1 | 15.5 | 10.2 | 9.4 | 11.2 | 20.2 | 11.4 | 9.8 |
Willingness to fill free time excess | 31.8 | 35.0 | 34.8 | 36.2 | 29.5 | 36.6 | 28.9 | 25.0 | 31.0 | 32.0 | 34.1 | 31.5 | 23.8 | 35.4 | 24.8 |
Willingness to take care of body | 18.2 | 22.5 | 17.4 | 18.5 | 13.6 | 17.1 | 23.0 | 15.2 | 19.4 | 19.4 | 20.7 | 17.8 | 36.9 | 36.7 | 43.6 |
Willingness to take care of physical and mental health | 21.1 | 18.8 | 19.6 | 20.8 | 14.8 | 12.2 | 26.3 | 18.9 | 24.6 | 21.5 | 22.4 | 22.1 | 38.1 | 43.0 | 36.8 |
Willingness to regenerate, calm down, relax | 21.1 | 17.5 | 21.7 | 20.0 | 20.5 | 17.1 | 19.7 | 17.4 | 21.6 | 20.7 | 20.2 | 20.9 | 34.5 | 32.9 | 24.1 |
Selected methodology of the study_
Main research question | Detailed questions | Method |
---|---|---|
What is the new meaning of computer-based entertainment during the COVID-19 pandemic? | What are the |