Zeszyty czasopisma

Tom 21 (2022): Zeszyt 1 (July 2022)

Tom 20 (2021): Zeszyt 1 (November 2021)

Tom 19 (2021): Zeszyt 1 (March 2021)

Tom 18 (2020): Zeszyt 1 (October 2020)

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Tom 16 (2019): Zeszyt 1 (August 2019)

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Tom 13 (2016): Zeszyt 1 (December 2016)

Tom 12 (2016): Zeszyt 1 (September 2016)

Tom 11 (2015): Zeszyt 1 (December 2015)

Tom 10 (2015): Zeszyt 1 (August 2015)

Tom 9 (2014): Zeszyt 1 (December 2014)

Tom 8 (2014): Zeszyt 1 (September 2014)

Tom 7 (2013): Zeszyt 1 (November 2013)

Tom 6 (2013): Zeszyt 1 (August 2013)

Informacje o czasopiśmie
Format
Czasopismo
eISSN
2066-7779
Pierwsze wydanie
04 Jun 2014
Częstotliwość wydawania
2 razy w roku
Języki
Angielski

Wyszukiwanie

Tom 20 (2021): Zeszyt 1 (November 2021)

Informacje o czasopiśmie
Format
Czasopismo
eISSN
2066-7779
Pierwsze wydanie
04 Jun 2014
Częstotliwość wydawania
2 razy w roku
Języki
Angielski

Wyszukiwanie

10 Artykułów
Otwarty dostęp

The Role of Experimenting with the Human Voice in Film Music in the Representation of the Human/Alien Divide: the Case of Arrival (2016)

Data publikacji: 15 Nov 2021
Zakres stron: 1 - 19

Abstrakt

Abstract

This article focuses on the musical dimension of experimentation in the creative space of science fiction film, concerning its uncanny, new and fantastic places, and otherworldly encounters within fictional, but possible worlds. The aim is to consider the function and potential of the audible – to examine how sound is used in the filmic exploration of the boundaries between the human and the alien (the unknown). More particularly, we are interested in the role that human voice-like and human vocal sounds can play in this divide, as we believe manipulations with such audible qualities contribute greatly to the emotional dimension of cinematic stories of otherworldly encounters. For that purpose, we concentrate on Denis Villeneuve’s Arrival (2016) and its soundtrack composed by Jóhann Jóhannsson, who resorts to different singing practices and vocal techniques to accompany a story charting the territories between the human and the alien.

Słowa kluczowe

  • voice
  • soundtrack
  • human/alien divide
  • Jóhann Jóhannsson
Otwarty dostęp

Body, Telephone, Voice: Black Christmas (1974) and Monstrous Cinema

Data publikacji: 15 Nov 2021
Zakres stron: 20 - 35

Abstrakt

Abstract

This article investigates the role of the telephone as both an engine of suspense and a metaphorical double of cinema in Black Christmas directed by Bob Clark (1974). Employing Michel Chion’s concept of acousmatic voice, the article first explores the role of the telephone in creating both narrative suspense and diegetic cohesion. It then investigates how the film implicitly establishes a pattern of resemblance between the telephonic and cinematic mediums centred on their capacities for diffusion and disembodiment. Finally, the article explores the meta-cinematic implications of its preceding findings, arguing that the fears and anxieties associated with the telephone in Black Christmas ultimately concern cinema itself and its possible cultural impact. Although it attempts to enforce certain categories of knowledge and identity, Black Christmas ultimately engages with cinema’s capacity for subverting rather than enforcing ideology.

Słowa kluczowe

  • Black Christmas
  • slasher cinema
  • telephone
  • technology
  • acousmatic voice
Otwarty dostęp

The Soundtrack of the Sinister Trailer

Data publikacji: 15 Nov 2021
Zakres stron: 36 - 51

Abstrakt

Abstract

In this article, I analyse the soundtrack of the green band trailer for Sinister (Scott Derrickson, 2012), combining quantitative methods to analyse the soundtrack with formal analysis. I show that, even though Sinister is a narrative about a demon who lives in images, the horror in the soundtrack of this trailer is articulated through the sound design. I describe the structure of the soundtrack and analyse the distribution and organisation of dialogue, the use of different types of sound effects to create a connection between the viewer and the characters onscreen, as well as the use of specific localised sound events to organise attention and to frighten the viewer. I identify two features not previously discussed in relation to quantitative analysis of film soundtracks: an affective event based on reactions to a stimulus and the presence of nonlinear features in the sound envelopes of localised affective events. The sound design of this trailer is consistent with the principles of contemporary sound design in horror cinema, but also demonstrates some variation in its use of sound as a paratext to its parent film.

Słowa kluczowe

  • horror cinema
  • film trailers
  • sound design
  • sound effects
  • computational film analysis
Otwarty dostęp

Silence as a Metaphor in the Polish Radio Reportages during the COVID-19 Pandemic

Data publikacji: 15 Nov 2021
Zakres stron: 52 - 67

Abstrakt

Abstract

Silence became one of the important aspects of the lockdown during the COVID-19 pandemic. This article discusses how this social experience was presented in radio reportages, for which silence is not only a topic but also an element of the construction of the message. The reports of the Polish Radio, produced in lockdown conditions, document silence in a double perspective: the transformation of the broadcast sphere of large metropolises and the private sound space of the characters. Silence, as a phonic phenomenon, functions as a universal metaphor for fear, threat, “curse of isolation,” but also hope. Experiencing silence goes beyond the individual feeling thanks to a metaphoric line through which the recorded stories gain a universal context. The analysis of audible materials shows the mechanism of the constitution of these meanings, as well as selected media functions of silence as a tool for modelling content and managing the recipients’ attention.

Słowa kluczowe

  • COVID-19 pandemic
  • radio reportage
  • sound
  • silence
  • metaphor
Otwarty dostęp

A Tale of Sound and Fury Signifying Everything: Argentine Tango Dance Films as Complex Self-Reflexive Creation

Data publikacji: 15 Nov 2021
Zakres stron: 68 - 85

Abstrakt

Abstract

This article equates the multidimensional artistic form of Argentine tango (dance, music and song) with the innately hybrid form of film. It compares Argentine tango culture to the height of French cinephilia in the 1950s Paris, France, arguing that they are both passionate, erotic and nostalgic ways of life. In Carlos Saura’s Tango (1998) and Sally Potter’s The Tango Lesson (1997), the intertwining of the related skills of tango practice and filmmaking are an audio-visual treat for the senses and a cognitive challenge for the mind. Their self-reflexivity promotes excess and the result is a highly expressive and complex form. They evince a cross-fertilization of reality and fiction, of art and life, typical of a perfect mise en abyme as described by Christian Metz. These films are also art musicals, although they depart from the Hollywood musical conventions. Yet, one cannot speak in their case of intermedia reflexivity, according to Petr Szczepanik’s definition, because both of them retain their qualities in a symbiotic relationship of likeness that highlights their mutual aura.

Słowa kluczowe

  • Argentine tango
  • meta-cinema
  • self-reflexivity
  • hybridity
  • intermediality
  • cinephilia
Otwarty dostęp

Circular Causality of Emotions in Moving Pictures

Data publikacji: 15 Nov 2021
Zakres stron: 86 - 110

Abstrakt

Abstract

In the framework of predictive coding, as explained by Giovanni Pezzulo in his article Why do you fear the bogeyman? An embodied predictive coding model of perceptual inference (2014), humans construct instances of emotions by a double arrow of explanation of stimuli. Top-down cognitive models explain in a predictive fashion the emotional value of stimuli. At the same time, feelings and emotions depend on the perception of internal changes in the body. When confronted with uncertain auditory and visual information, a multimodal internal state assigns more weight to interoceptive information (rather than auditory and visual information) like visceral and autonomic states as hunger or thirst (motivational conditions). In short, an emotional mood can constrain the construction of a particular instance of emotion. This observation suggests that the dynamics of generative processes of Bayesian inference contain a mechanism of bidirectional link between perceptual and cognitive inference and feelings and emotions. In other words, “subjective feeling states and emotions influence perceptual and cognitive inference, which in turn produce new subjective feeling states and emotions” as a self-fulfilling prophecy (Pezzulo 2014, 908). This article focuses on the short introductory scene from Steven Spielberg’s Jaws (1975), claiming that the construction / emergence of the fear and sadness emotions are created out of the circular causal coupling instantiated between cinematic bottom-up mood cues and top-down cognitive explanations.

Słowa kluczowe

  • emotions
  • emergence
  • embodiment
  • predictive coding
  • Bayesian inference
Otwarty dostęp

Game of Thrones as a Gothic Horror in Quality Television

Data publikacji: 15 Nov 2021
Zakres stron: 111 - 128

Abstrakt

Abstract

Quality television at its heart is designed to reward sustained viewing and involvement on the part of the audience. It has distinctive visual styles, serial characters and storylines and a filmic quality, all of which is evident in Game of Thrones (2011–2019). This article discusses how the scale and cinematic production values of quality television, adds value to the Game of Thrones series through the enhancement and articulation of the Gothic horror.

Słowa kluczowe

  • Gothic horror
  • fantasy
  • quality television
  • violence
Otwarty dostęp

Considering Eye-tracking as a Validation Tool in Cinema Research

Data publikacji: 15 Nov 2021
Zakres stron: 129 - 150

Abstrakt

Abstract

The use of eye-tracking in data collection, when accompanied by the proper research questions and methodology, is a powerful tool that may provide invaluable insights into the way viewers perceive and experience movies. Film theory can use eye-tracking to test and verify research hypotheses not only with unprecedented accuracy, but also with the ability to address a significant variety of theoretical questions. Eye-tracking can help build contemporary film theory by supporting its various fields of research, and also even assist the production of films themselves by helping filmmakers make more informed creative decisions. The present article is an overview of eye-tracking and its gradual implementation in cinema research; in the context of discussing some recent examples of academic work based on eye-tracking, it considers the technology of eye-trackers and the way in which human vision handles visual information on screen. By testing the attentional behaviour of viewers, eye-tracking can produce more solid answers to questions regarding the way films are experienced; therefore, it may very well prove to be the spearhead of a more robust body of film theory in the near future.

Słowa kluczowe

  • eye-tracking
  • gaze data
  • visual perception
  • cinema
  • cognitive film theory
Otwarty dostęp

Instrumentalization of the Border Zone. Environment and Ideology in the Educational Films Made between 1955 and 1989 by the Hungarian Ministry of Interior’s Film Studio

Data publikacji: 15 Nov 2021
Zakres stron: 151 - 164

Abstrakt

Abstract

Analysing the output of the Hungarian Ministry of Interior’s own film studio, which produced educational films between 1955 and 1989, this essay investigates the modes in which the border zone was represented during the decades of state socialism. Considering the vicinity of the border as an area, where ideological confrontations are battled out, the article argues that there is a significant difference between the films produced in the 1950-60s, and those from the mid-1960s onwards. The earlier pieces depict an emotionally charged border zone the defence of which is a social-political duty: father-type superiors teach rookie soldiers about this obligation in coming-of-age stories. However, from the mid-1960s onwards, the films seem to confine themselves to an instrumental mode of persuasion, which presents border protection as a merely technical question. The article briefly ties these shifts to the changing modes in official discourses during the decades of state socialist Hungary.

Słowa kluczowe

  • educational film
  • state socialism
  • border zone
  • Hungary
  • instrumentalization
Otwarty dostęp

Non-Normative Gender Performances Fat Video Game Characters

Data publikacji: 15 Nov 2021
Zakres stron: 165 - 180

Abstrakt

Abstract

While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.

Słowa kluczowe

  • fat studies
  • independent video games
  • female masculinity
  • soft masculinities
  • performativity
10 Artykułów
Otwarty dostęp

The Role of Experimenting with the Human Voice in Film Music in the Representation of the Human/Alien Divide: the Case of Arrival (2016)

Data publikacji: 15 Nov 2021
Zakres stron: 1 - 19

Abstrakt

Abstract

This article focuses on the musical dimension of experimentation in the creative space of science fiction film, concerning its uncanny, new and fantastic places, and otherworldly encounters within fictional, but possible worlds. The aim is to consider the function and potential of the audible – to examine how sound is used in the filmic exploration of the boundaries between the human and the alien (the unknown). More particularly, we are interested in the role that human voice-like and human vocal sounds can play in this divide, as we believe manipulations with such audible qualities contribute greatly to the emotional dimension of cinematic stories of otherworldly encounters. For that purpose, we concentrate on Denis Villeneuve’s Arrival (2016) and its soundtrack composed by Jóhann Jóhannsson, who resorts to different singing practices and vocal techniques to accompany a story charting the territories between the human and the alien.

Słowa kluczowe

  • voice
  • soundtrack
  • human/alien divide
  • Jóhann Jóhannsson
Otwarty dostęp

Body, Telephone, Voice: Black Christmas (1974) and Monstrous Cinema

Data publikacji: 15 Nov 2021
Zakres stron: 20 - 35

Abstrakt

Abstract

This article investigates the role of the telephone as both an engine of suspense and a metaphorical double of cinema in Black Christmas directed by Bob Clark (1974). Employing Michel Chion’s concept of acousmatic voice, the article first explores the role of the telephone in creating both narrative suspense and diegetic cohesion. It then investigates how the film implicitly establishes a pattern of resemblance between the telephonic and cinematic mediums centred on their capacities for diffusion and disembodiment. Finally, the article explores the meta-cinematic implications of its preceding findings, arguing that the fears and anxieties associated with the telephone in Black Christmas ultimately concern cinema itself and its possible cultural impact. Although it attempts to enforce certain categories of knowledge and identity, Black Christmas ultimately engages with cinema’s capacity for subverting rather than enforcing ideology.

Słowa kluczowe

  • Black Christmas
  • slasher cinema
  • telephone
  • technology
  • acousmatic voice
Otwarty dostęp

The Soundtrack of the Sinister Trailer

Data publikacji: 15 Nov 2021
Zakres stron: 36 - 51

Abstrakt

Abstract

In this article, I analyse the soundtrack of the green band trailer for Sinister (Scott Derrickson, 2012), combining quantitative methods to analyse the soundtrack with formal analysis. I show that, even though Sinister is a narrative about a demon who lives in images, the horror in the soundtrack of this trailer is articulated through the sound design. I describe the structure of the soundtrack and analyse the distribution and organisation of dialogue, the use of different types of sound effects to create a connection between the viewer and the characters onscreen, as well as the use of specific localised sound events to organise attention and to frighten the viewer. I identify two features not previously discussed in relation to quantitative analysis of film soundtracks: an affective event based on reactions to a stimulus and the presence of nonlinear features in the sound envelopes of localised affective events. The sound design of this trailer is consistent with the principles of contemporary sound design in horror cinema, but also demonstrates some variation in its use of sound as a paratext to its parent film.

Słowa kluczowe

  • horror cinema
  • film trailers
  • sound design
  • sound effects
  • computational film analysis
Otwarty dostęp

Silence as a Metaphor in the Polish Radio Reportages during the COVID-19 Pandemic

Data publikacji: 15 Nov 2021
Zakres stron: 52 - 67

Abstrakt

Abstract

Silence became one of the important aspects of the lockdown during the COVID-19 pandemic. This article discusses how this social experience was presented in radio reportages, for which silence is not only a topic but also an element of the construction of the message. The reports of the Polish Radio, produced in lockdown conditions, document silence in a double perspective: the transformation of the broadcast sphere of large metropolises and the private sound space of the characters. Silence, as a phonic phenomenon, functions as a universal metaphor for fear, threat, “curse of isolation,” but also hope. Experiencing silence goes beyond the individual feeling thanks to a metaphoric line through which the recorded stories gain a universal context. The analysis of audible materials shows the mechanism of the constitution of these meanings, as well as selected media functions of silence as a tool for modelling content and managing the recipients’ attention.

Słowa kluczowe

  • COVID-19 pandemic
  • radio reportage
  • sound
  • silence
  • metaphor
Otwarty dostęp

A Tale of Sound and Fury Signifying Everything: Argentine Tango Dance Films as Complex Self-Reflexive Creation

Data publikacji: 15 Nov 2021
Zakres stron: 68 - 85

Abstrakt

Abstract

This article equates the multidimensional artistic form of Argentine tango (dance, music and song) with the innately hybrid form of film. It compares Argentine tango culture to the height of French cinephilia in the 1950s Paris, France, arguing that they are both passionate, erotic and nostalgic ways of life. In Carlos Saura’s Tango (1998) and Sally Potter’s The Tango Lesson (1997), the intertwining of the related skills of tango practice and filmmaking are an audio-visual treat for the senses and a cognitive challenge for the mind. Their self-reflexivity promotes excess and the result is a highly expressive and complex form. They evince a cross-fertilization of reality and fiction, of art and life, typical of a perfect mise en abyme as described by Christian Metz. These films are also art musicals, although they depart from the Hollywood musical conventions. Yet, one cannot speak in their case of intermedia reflexivity, according to Petr Szczepanik’s definition, because both of them retain their qualities in a symbiotic relationship of likeness that highlights their mutual aura.

Słowa kluczowe

  • Argentine tango
  • meta-cinema
  • self-reflexivity
  • hybridity
  • intermediality
  • cinephilia
Otwarty dostęp

Circular Causality of Emotions in Moving Pictures

Data publikacji: 15 Nov 2021
Zakres stron: 86 - 110

Abstrakt

Abstract

In the framework of predictive coding, as explained by Giovanni Pezzulo in his article Why do you fear the bogeyman? An embodied predictive coding model of perceptual inference (2014), humans construct instances of emotions by a double arrow of explanation of stimuli. Top-down cognitive models explain in a predictive fashion the emotional value of stimuli. At the same time, feelings and emotions depend on the perception of internal changes in the body. When confronted with uncertain auditory and visual information, a multimodal internal state assigns more weight to interoceptive information (rather than auditory and visual information) like visceral and autonomic states as hunger or thirst (motivational conditions). In short, an emotional mood can constrain the construction of a particular instance of emotion. This observation suggests that the dynamics of generative processes of Bayesian inference contain a mechanism of bidirectional link between perceptual and cognitive inference and feelings and emotions. In other words, “subjective feeling states and emotions influence perceptual and cognitive inference, which in turn produce new subjective feeling states and emotions” as a self-fulfilling prophecy (Pezzulo 2014, 908). This article focuses on the short introductory scene from Steven Spielberg’s Jaws (1975), claiming that the construction / emergence of the fear and sadness emotions are created out of the circular causal coupling instantiated between cinematic bottom-up mood cues and top-down cognitive explanations.

Słowa kluczowe

  • emotions
  • emergence
  • embodiment
  • predictive coding
  • Bayesian inference
Otwarty dostęp

Game of Thrones as a Gothic Horror in Quality Television

Data publikacji: 15 Nov 2021
Zakres stron: 111 - 128

Abstrakt

Abstract

Quality television at its heart is designed to reward sustained viewing and involvement on the part of the audience. It has distinctive visual styles, serial characters and storylines and a filmic quality, all of which is evident in Game of Thrones (2011–2019). This article discusses how the scale and cinematic production values of quality television, adds value to the Game of Thrones series through the enhancement and articulation of the Gothic horror.

Słowa kluczowe

  • Gothic horror
  • fantasy
  • quality television
  • violence
Otwarty dostęp

Considering Eye-tracking as a Validation Tool in Cinema Research

Data publikacji: 15 Nov 2021
Zakres stron: 129 - 150

Abstrakt

Abstract

The use of eye-tracking in data collection, when accompanied by the proper research questions and methodology, is a powerful tool that may provide invaluable insights into the way viewers perceive and experience movies. Film theory can use eye-tracking to test and verify research hypotheses not only with unprecedented accuracy, but also with the ability to address a significant variety of theoretical questions. Eye-tracking can help build contemporary film theory by supporting its various fields of research, and also even assist the production of films themselves by helping filmmakers make more informed creative decisions. The present article is an overview of eye-tracking and its gradual implementation in cinema research; in the context of discussing some recent examples of academic work based on eye-tracking, it considers the technology of eye-trackers and the way in which human vision handles visual information on screen. By testing the attentional behaviour of viewers, eye-tracking can produce more solid answers to questions regarding the way films are experienced; therefore, it may very well prove to be the spearhead of a more robust body of film theory in the near future.

Słowa kluczowe

  • eye-tracking
  • gaze data
  • visual perception
  • cinema
  • cognitive film theory
Otwarty dostęp

Instrumentalization of the Border Zone. Environment and Ideology in the Educational Films Made between 1955 and 1989 by the Hungarian Ministry of Interior’s Film Studio

Data publikacji: 15 Nov 2021
Zakres stron: 151 - 164

Abstrakt

Abstract

Analysing the output of the Hungarian Ministry of Interior’s own film studio, which produced educational films between 1955 and 1989, this essay investigates the modes in which the border zone was represented during the decades of state socialism. Considering the vicinity of the border as an area, where ideological confrontations are battled out, the article argues that there is a significant difference between the films produced in the 1950-60s, and those from the mid-1960s onwards. The earlier pieces depict an emotionally charged border zone the defence of which is a social-political duty: father-type superiors teach rookie soldiers about this obligation in coming-of-age stories. However, from the mid-1960s onwards, the films seem to confine themselves to an instrumental mode of persuasion, which presents border protection as a merely technical question. The article briefly ties these shifts to the changing modes in official discourses during the decades of state socialist Hungary.

Słowa kluczowe

  • educational film
  • state socialism
  • border zone
  • Hungary
  • instrumentalization
Otwarty dostęp

Non-Normative Gender Performances Fat Video Game Characters

Data publikacji: 15 Nov 2021
Zakres stron: 165 - 180

Abstrakt

Abstract

While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.

Słowa kluczowe

  • fat studies
  • independent video games
  • female masculinity
  • soft masculinities
  • performativity

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