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Game Development Using Python

  
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Frontmatter
Contents
Preface
Chapter 0 Games
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images
Chapter 3 The Game Loop
Chapter 4 Game AI: Collisions
Chapter 5 Navigation and Control
Chapter 6 Sound
Chapter 7 C2H6O Jet Boat Race
Chapter 8 Animation
Chapter 9 C2H6O − Final Steps
Chapter 10 Networking
Chapter 11 Card Games
Chapter 12 Platformers: Methods for Building a Side-Scrolling Game
Appendix A: A* in Python
Appendix B: C2H6O Jet Boat Race Game Design Document
Appendix C: The NPC (Boat) Class for the Example Game
Index
Frontmatter
Contents
Preface
Chapter 0 Games
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images
Chapter 3 The Game Loop
Chapter 4 Game AI: Collisions
Chapter 5 Navigation and Control
Chapter 6 Sound
Chapter 7 C2H6O Jet Boat Race
Chapter 8 Animation
Chapter 9 C2H6O − Final Steps
Chapter 10 Networking
Chapter 11 Card Games
Chapter 12 Platformers: Methods for Building a Side-Scrolling Game
Appendix A: A* in Python
Appendix B: C2H6O Jet Boat Race Game Design Document
Appendix C: The NPC (Boat) Class for the Example Game
Index
Data publikacji:
sty 2021
Język:
Angielski
Ilość stron:
338
Paperback
ISBN: 978-1-68392-627-6
Data publikacji:
lut 2021
PDF
ISBN: 978-1-68392-626-9
Data publikacji:
sty 2021
E-Pub
ISBN: 978-1-68392-625-2
Data publikacji:
sty 2021

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