The Application and Research of Immersive Virtual Reality Technology in the Interior Decoration of Guanzhong House Architecture
, oraz
27 lut 2025
O artykule
Data publikacji: 27 lut 2025
Otrzymano: 08 paź 2024
Przyjęty: 26 sty 2025
DOI: https://doi.org/10.2478/amns-2025-0088
Słowa kluczowe
© 2025 Fang Zhang et al., published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 International License.
Figure 1.

Figure 2.

Figure 3.

Figure 4.

Figure 5.

Figure 6.

Figure 7.

Figure 8.

Figure 9.

Figure 10.

Figure 11.

Figure 12.

Figure 13.

Figure 14.

Lighting parameters
Light Type | Effects | Color | Strength | Rebound strength | Hardness | Offset |
---|---|---|---|---|---|---|
Parallel light | Simulate sunlight | Similar to sunlight color | 1.85 | 1.5 | 1 | 0.05 |
Spotlight | Simulate the effect of spotlights and downlights | According to design requirements | 1.6 | 1 | 1 | 0.01 |
Surface light source | Simulate fill light | Similar to the sunlight color | 1 | 1 | / | / |
Summary of material parameters
Model Materials | Diffuse reflective mapping | Metal texture | Smoothness | Normal mapping |
---|---|---|---|---|
Living room floor stone | Stone Decal | / | 0.96 | / |
Balcony floor tile | Tile decal | 0.1 | 0.855 | / |
Wall painting | Diffuse color (optional) | 0.05 | 0.60.58 | / |
Wooden flooring | Wooden flooring | 0.1 | 0.5 | 0.5 |
... | ... | … | … | … |
Wall stone | Stone Decal | 0.3 | 0.98 | 0.5 |