AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
10 cze 2016
O artykule
Data publikacji: 10 cze 2016
Zakres stron: 45 - 51
DOI: https://doi.org/10.1515/eb-2016-0007
Słowa kluczowe
© 2016
This work is licensed under the Creative Commons Attribution 4.0 Public License.
Ērgle, Daiga