Co-play | Playing together to mode-rate play | Co-play was a way to have fun and to bond, but also to ensure children were playing approved content and a way for parents to contribute actively to the framing of both content and play experience. |
Spatial | Rules about where to use game technologies in the home | Making common spaces (like the living room) into gaming spaces, both for sociability and surveillance. |
Time | Having set times or a limited amount of time to play | Some parents had time limits; others rejected the usefulness of time regulation in favour of a focus on the effects gaming had on the children's mood. |
Technical | Using technical features such as parental settings to limit playtime or content | Used to restrict purchases of apps and games and keep track of Internet use, but with limited utility, as kids would eventually reject the regulation and find workarounds. |