Co-play |
Playing together to mode-rate play |
Co-play was a way to have fun and to bond, but also to ensure children were playing approved content and a way for parents to contribute actively to the framing of both content and play experience. |
Spatial |
Rules about where to use game technologies in the home |
Making common spaces (like the living room) into gaming spaces, both for sociability and surveillance. |
Time |
Having set times or a limited amount of time to play |
Some parents had time limits; others rejected the usefulness of time regulation in favour of a focus on the effects gaming had on the children's mood. |
Technical |
Using technical features such as parental settings to limit playtime or content |
Used to restrict purchases of apps and games and keep track of Internet use, but with limited utility, as kids would eventually reject the regulation and find workarounds. |