Journal & Issues

AHEAD OF PRINT

Volume 101 (2023): Issue 1 (December 2023)

Volume 100 (2023): Issue 1 (September 2023)

Volume 99 (2023): Issue 1 (June 2023)

Volume 98 (2023): Issue 1 (March 2023)

Volume 97 (2022): Issue 1 (December 2022)

Volume 96 (2022): Issue 1 (September 2022)

Volume 95 (2022): Issue 1 (June 2022)

Volume 94 (2022): Issue 1 (March 2022)

Volume 93 (2021): Issue 1 (October 2021)
Special Issue: Sociology of Sport edited by Natalia Organista, Michał Lenartowicz & Michał Jasny

Volume 92 (2021): Issue 1 (December 2021)

Volume 91 (2021): Issue 1 (September 2021)

Volume 90 (2021): Issue 1 (June 2021)

Volume 89 (2021): Issue 1 (March 2021)

Volume 88 (2020): Issue 1 (December 2020)

Volume 87 (2020): Issue 1 (September 2020)

Volume 86 (2020): Issue 1 (June 2020)

Volume 85 (2020): Issue 1 (March 2020)

Volume 84 (2019): Issue 1 (December 2019)

Volume 83 (2019): Issue 1 (September 2019)

Volume 82 (2019): Issue 1 (June 2019)

Volume 81 (2019): Issue 1 (March 2019)

Volume 80 (2018): Issue 1 (December 2018)

Volume 79 (2018): Issue 1 (September 2018)

Volume 78 (2018): Issue 1 (June 2018)

Volume 77 (2018): Issue 1 (March 2018)

Volume 76 (2017): Issue 1 (December 2017)

Volume 75 (2017): Issue 1 (October 2017)

Volume 74 (2017): Issue 1 (June 2017)

Volume 73 (2017): Issue 1 (March 2017)

Volume 72 (2016): Issue 1 (December 2016)

Volume 71 (2016): Issue 1 (October 2016)

Volume 70 (2016): Issue 1 (June 2016)

Volume 69 (2016): Issue 1 (March 2016)

Volume 68 (2015): Issue 1 (December 2015)

Volume 67 (2015): Issue 1 (September 2015)

Volume 66 (2015): Issue 1 (June 2015)

Volume 65 (2015): Issue 1 (March 2015)

Volume 64 (2014): Issue 1 (December 2014)

Volume 63 (2014): Issue 1 (September 2014)

Volume 62 (2014): Issue 1 (June 2014)

Volume 61 (2014): Issue 1 (June 2014)

Volume 60 (2013): Issue 1 (December 2013)

Volume 59 (2013): Issue 1 (October 2013)

Volume 58 (2013): Issue 1 (June 2013)

Volume 57 (2013): Issue 1 (March 2013)

Volume 56 (2012): Issue 1 (December 2012)

Volume 55 (2012): Issue 1 (October 2012)

Volume 54 (2012): Issue 1 (June 2012)

Volume 53 (2011): Issue 1 (December 2011)

Volume 52 (2011): Issue 1 (October 2011)

Volume 51 (2011): Issue 1 (June 2011)

Volume 50 (2010): Issue 1 (December 2010)

Volume 49 (2010): Issue 1 (October 2010)

Volume 48 (2010): Issue 1 (June 2010)

Volume 47 (2009): Issue 1 (December 2009)

Volume 46 (2009): Issue 1 (December 2009)

Journal Details
Format
Journal
eISSN
1899-4849
First Published
31 Dec 2009
Publication timeframe
4 times per year
Languages
English

Search

Volume 88 (2020): Issue 1 (December 2020)

Journal Details
Format
Journal
eISSN
1899-4849
First Published
31 Dec 2009
Publication timeframe
4 times per year
Languages
English

Search

0 Articles
Open Access

Virtual reality and consumer behavior: constraints, negotiation, negotiation-efficacy, and participation in virtual golf

Published Online: 05 Nov 2020
Page range: 1 - 10

Abstract

Abstract

The emergence of virtual sports shows promises in encouraging participation among those who may be constrained from participating in traditional recreational sports (Choi et al., 2019). To maximize virtual sports’ potential in increasing sports participation, this study aimed to investigate the relationships between constraints, negotiation, negotiation-efficacy, and participation. Results from virtual golf participants found that, as predicted, (a) constraints had a negative direct influence on participation, (b) negotiation-efficacy had a negative direct influence on constraints, (c) negotiation-efficacy had a positive direct influence on negotiation, and negotiation had a positively direct influence on participation. The findings of this study indicated that reduced constraints did not result in increasing virtual golf consumers’ participation because negotiation did not play a significant role in their decision to participate. Thus, the current study provides a comprehensive understanding of interrelationships among leisure participation, constraints, and negotiation, particularly extending to the context of virtual golf.

Keywords

  • golf
  • virtual reality
  • leisure
  • consumer behavior
Open Access

Participating in sports and practicing a religion are related to levels of happiness

Published Online: 05 Nov 2020
Page range: 11 - 17

Abstract

Abstract

The objective of this study was to ascertain whether happiness varies depending on sports participation and religious practice. The sample comprised 2,378 participants aged between 18 and 92 years. All analysis were carried out by testing the interaction effects of the variables of sex and age on sports participation, religious practice, and happiness. We found a high average level of happiness (M = 7.299, range 0–10). However, people who do not participate in sports or practice a religion indicated a level of happiness (M = 6.979) that was statistically lower than that of the other groups: people who practice a religion but do not participate in sports (M = 7.135); people who participate in sports but do not practice a religion (M = 7.478); and people who both participate in sports and practice a religion (M = 7.717). We conclude that happiness is associated with sports participation and religious practice, although with small or very small effect sizes (all p< 0.050; η2p between 0.008 and 0.020).

Keywords

  • Social science applied to sport
  • spirituality
  • well-being
Open Access

The effect of an interdisciplinary Greek traditional dance programme on Middle School students’ goal orientation and anxiety

Published Online: 05 Nov 2020
Page range: 18 - 30

Abstract

Abstract

The aim of the study was to investigate the effect of an interdisciplinary program of Greek folk dance, with topics from history and geography on Middle School students’ goal orientation and anxiety level. The sample consisted of 260 students (134 boys & 126 girls). The experimental group (n=144) followed the interdisciplinary four-week program (two lessons per week) while the control group (n=126) followed the corresponding typical physical education program. For the data collection, the questionnaire used was the “Goal orientation” by Papaioannou, Milosis, Kosmidou, and Tsiggilis (2002) and the Greek version (Kakkos & Zervas, 1996) of “Competitive State Anxiety Inventory-2” (Martens et al., 1990). The students filled in the questionnaires before and after their participating in each program. Descriptive statistics, reliability analysis, and Repeated Measures ANOVA were used. Results showed that a. Cronbach’s alpha was satisfactory. b. Τhe experimental group decreased significantly the levels of “ego-strengthening” and “ego-protection”, and on the contrary significantly increase the “personal development”, and “social acceptance”. c. Experimental group’s boys and girls decreased their “ego-strengthening” and “ego-protection”, and enhanced their “personal development” and “social acceptance” more than their control group peers. d. The experimental group decreased the levels of somatic and cognitive anxieties and increased significantly their self-confidence. e. male students increased their self-confidence more than female students. These findings support the view that an interdisciplinary program of traditional Greek dance with issues from history and geography enable us to reduce the rates of ego-strengthening, ego-protection, somatic and cognitive anxiety while simultaneously increases students’ personal development, social acceptance, and self-confidence

Keywords

  • Interdisciplinarity approach
  • secondary students
  • Physical Education classes
Open Access

Factors directing individuals to computer games in the process of evaluating recreational activities

Published Online: 05 Nov 2020
Page range: 31 - 40

Abstract

Abstract

This study aims to examine the motivational factors that direct individuals to computer games in the process of evaluating leisure activities. The study is designed in descriptive and relational survey models, which are among the quantitative research patterns. A total of 1677 individuals participated in the study. A personal information form and the Computer Gaming Motivation Scale were used. An independent sample t-test, one-way analysis of variance, and Pearson correlation test were used to analyze the data. According to the results, there were significant differences in the concentration, entertainment, escape, learning, and socialization sub-dimensions of the participants in favor of the groups playing in Internet cafes. The findings indicate that when more time is spent with information and communication technologies, there is a decrease in concentration and an increase in entertainment and escape. Furthermore, when the relationship between the sub-dimensions of the scale was examined, positively moderate and high correlations were found among concentration, entertainment, escape, learning, and socialization. As a result, rapid technological changes and developments provide many opportunities for individuals. It is thought that individuals’ busy work lives and monotonous daily routines cause them to prefer easily accessible activities during their leisure time.

Keywords

  • Recreational activities
  • computer games
  • socialization
  • learning
Open Access

Coach or sensei? His group relations in the context of tradition

Published Online: 05 Nov 2020
Page range: 41 - 48

Abstract

Abstract

In the perspective of the General Theory of Fighting Arts, an analysis of socio-cultural factors that determine the opposition of the role of a teacher of martial arts (Jap. sensei) to the role of a sports trainers was undertaken. The structural cultural context, cultural patterns, and social institutions resulting from divergent goals were taken into account. The roles of teachers and trainers result from these conditions. The existence of the separate roles of the master-teacher in martial arts and the sports trainer was established. These roles manifest themselves in different relations with students or players. Democratic and egalitarian interactions in sports teams include player and coach relations. In traditional martial arts, the dominance of the teacher is more accepted. However, there is also a social position combining the features of the sensei and the trainer that is typical for combat sports that are also martial arts (participating in sports competitions). As there are relationships of subordination in the hierarchical societies of Japan and Korea, there is no problem with recognizing the primary role of the sensei in these cultures. The position of the master-teacher is also sanctified by tradition. Reducing educational systems, which are the paths of martial arts, to oriental varieties of sports would be a serious factual mistake.

Keywords

  • Martial arts
  • combat sports
  • coach
  • teacher
  • position in the group
Open Access

Social support and sports participation motivations of female adolescents in India - study of age transition and achievement level

Published Online: 05 Nov 2020
Page range: 49 - 67

Abstract

Abstract

Motivation is likely a pivotal factor contributing to sports participation. In India, because of the unsupportive sports/physical education environment, girls participate less in sports and other physical activities than boys. Therefore, embedding a planned healthy environment with good social support may maximize and, consequently, increase their participation in various sports and physical activities. Considering this unabated dialogue and assuming that motivation is a pivotal need for female sports participation, this study examined the differences in motivation to participate in sports among female adolescents across three age categories: early (11–14 years old), middle (15–18 years old), and late (19–21 years old) adolescence. A total of 528 female adolescents from Assam, India participated in the study. Participation in physical education courses was the criterion for the participants, and they were invited to complete the Participation Motivation Questionnaire. A factor analysis with direct oblimin rotation using the maximum likelihood extraction method yielded a 23-item, five-factor structure that exhibited moderate internal consistency. An ANOVA revealed significant differences across all three age categories regarding all the extracted factors. Moreover, t-tests of all sub-factors identified significant differences between the two achievement levels of district-level and inter-district-level athletes. This study provides sound psychometric and comparative results that are useful for education and formative reviews in applied settings and research purposes. It also serves as a measurement tool for embedding motivation to participate in physical activities and sports among female adolescents and the development of strategic ideas to assist female adolescents from less privileged areas to experience healthy growth and a healthy lifestyle.

Keywords

  • Female adolescent
  • perception of sports participation
  • age transition
  • sports achievement
0 Articles
Open Access

Virtual reality and consumer behavior: constraints, negotiation, negotiation-efficacy, and participation in virtual golf

Published Online: 05 Nov 2020
Page range: 1 - 10

Abstract

Abstract

The emergence of virtual sports shows promises in encouraging participation among those who may be constrained from participating in traditional recreational sports (Choi et al., 2019). To maximize virtual sports’ potential in increasing sports participation, this study aimed to investigate the relationships between constraints, negotiation, negotiation-efficacy, and participation. Results from virtual golf participants found that, as predicted, (a) constraints had a negative direct influence on participation, (b) negotiation-efficacy had a negative direct influence on constraints, (c) negotiation-efficacy had a positive direct influence on negotiation, and negotiation had a positively direct influence on participation. The findings of this study indicated that reduced constraints did not result in increasing virtual golf consumers’ participation because negotiation did not play a significant role in their decision to participate. Thus, the current study provides a comprehensive understanding of interrelationships among leisure participation, constraints, and negotiation, particularly extending to the context of virtual golf.

Keywords

  • golf
  • virtual reality
  • leisure
  • consumer behavior
Open Access

Participating in sports and practicing a religion are related to levels of happiness

Published Online: 05 Nov 2020
Page range: 11 - 17

Abstract

Abstract

The objective of this study was to ascertain whether happiness varies depending on sports participation and religious practice. The sample comprised 2,378 participants aged between 18 and 92 years. All analysis were carried out by testing the interaction effects of the variables of sex and age on sports participation, religious practice, and happiness. We found a high average level of happiness (M = 7.299, range 0–10). However, people who do not participate in sports or practice a religion indicated a level of happiness (M = 6.979) that was statistically lower than that of the other groups: people who practice a religion but do not participate in sports (M = 7.135); people who participate in sports but do not practice a religion (M = 7.478); and people who both participate in sports and practice a religion (M = 7.717). We conclude that happiness is associated with sports participation and religious practice, although with small or very small effect sizes (all p< 0.050; η2p between 0.008 and 0.020).

Keywords

  • Social science applied to sport
  • spirituality
  • well-being
Open Access

The effect of an interdisciplinary Greek traditional dance programme on Middle School students’ goal orientation and anxiety

Published Online: 05 Nov 2020
Page range: 18 - 30

Abstract

Abstract

The aim of the study was to investigate the effect of an interdisciplinary program of Greek folk dance, with topics from history and geography on Middle School students’ goal orientation and anxiety level. The sample consisted of 260 students (134 boys & 126 girls). The experimental group (n=144) followed the interdisciplinary four-week program (two lessons per week) while the control group (n=126) followed the corresponding typical physical education program. For the data collection, the questionnaire used was the “Goal orientation” by Papaioannou, Milosis, Kosmidou, and Tsiggilis (2002) and the Greek version (Kakkos & Zervas, 1996) of “Competitive State Anxiety Inventory-2” (Martens et al., 1990). The students filled in the questionnaires before and after their participating in each program. Descriptive statistics, reliability analysis, and Repeated Measures ANOVA were used. Results showed that a. Cronbach’s alpha was satisfactory. b. Τhe experimental group decreased significantly the levels of “ego-strengthening” and “ego-protection”, and on the contrary significantly increase the “personal development”, and “social acceptance”. c. Experimental group’s boys and girls decreased their “ego-strengthening” and “ego-protection”, and enhanced their “personal development” and “social acceptance” more than their control group peers. d. The experimental group decreased the levels of somatic and cognitive anxieties and increased significantly their self-confidence. e. male students increased their self-confidence more than female students. These findings support the view that an interdisciplinary program of traditional Greek dance with issues from history and geography enable us to reduce the rates of ego-strengthening, ego-protection, somatic and cognitive anxiety while simultaneously increases students’ personal development, social acceptance, and self-confidence

Keywords

  • Interdisciplinarity approach
  • secondary students
  • Physical Education classes
Open Access

Factors directing individuals to computer games in the process of evaluating recreational activities

Published Online: 05 Nov 2020
Page range: 31 - 40

Abstract

Abstract

This study aims to examine the motivational factors that direct individuals to computer games in the process of evaluating leisure activities. The study is designed in descriptive and relational survey models, which are among the quantitative research patterns. A total of 1677 individuals participated in the study. A personal information form and the Computer Gaming Motivation Scale were used. An independent sample t-test, one-way analysis of variance, and Pearson correlation test were used to analyze the data. According to the results, there were significant differences in the concentration, entertainment, escape, learning, and socialization sub-dimensions of the participants in favor of the groups playing in Internet cafes. The findings indicate that when more time is spent with information and communication technologies, there is a decrease in concentration and an increase in entertainment and escape. Furthermore, when the relationship between the sub-dimensions of the scale was examined, positively moderate and high correlations were found among concentration, entertainment, escape, learning, and socialization. As a result, rapid technological changes and developments provide many opportunities for individuals. It is thought that individuals’ busy work lives and monotonous daily routines cause them to prefer easily accessible activities during their leisure time.

Keywords

  • Recreational activities
  • computer games
  • socialization
  • learning
Open Access

Coach or sensei? His group relations in the context of tradition

Published Online: 05 Nov 2020
Page range: 41 - 48

Abstract

Abstract

In the perspective of the General Theory of Fighting Arts, an analysis of socio-cultural factors that determine the opposition of the role of a teacher of martial arts (Jap. sensei) to the role of a sports trainers was undertaken. The structural cultural context, cultural patterns, and social institutions resulting from divergent goals were taken into account. The roles of teachers and trainers result from these conditions. The existence of the separate roles of the master-teacher in martial arts and the sports trainer was established. These roles manifest themselves in different relations with students or players. Democratic and egalitarian interactions in sports teams include player and coach relations. In traditional martial arts, the dominance of the teacher is more accepted. However, there is also a social position combining the features of the sensei and the trainer that is typical for combat sports that are also martial arts (participating in sports competitions). As there are relationships of subordination in the hierarchical societies of Japan and Korea, there is no problem with recognizing the primary role of the sensei in these cultures. The position of the master-teacher is also sanctified by tradition. Reducing educational systems, which are the paths of martial arts, to oriental varieties of sports would be a serious factual mistake.

Keywords

  • Martial arts
  • combat sports
  • coach
  • teacher
  • position in the group
Open Access

Social support and sports participation motivations of female adolescents in India - study of age transition and achievement level

Published Online: 05 Nov 2020
Page range: 49 - 67

Abstract

Abstract

Motivation is likely a pivotal factor contributing to sports participation. In India, because of the unsupportive sports/physical education environment, girls participate less in sports and other physical activities than boys. Therefore, embedding a planned healthy environment with good social support may maximize and, consequently, increase their participation in various sports and physical activities. Considering this unabated dialogue and assuming that motivation is a pivotal need for female sports participation, this study examined the differences in motivation to participate in sports among female adolescents across three age categories: early (11–14 years old), middle (15–18 years old), and late (19–21 years old) adolescence. A total of 528 female adolescents from Assam, India participated in the study. Participation in physical education courses was the criterion for the participants, and they were invited to complete the Participation Motivation Questionnaire. A factor analysis with direct oblimin rotation using the maximum likelihood extraction method yielded a 23-item, five-factor structure that exhibited moderate internal consistency. An ANOVA revealed significant differences across all three age categories regarding all the extracted factors. Moreover, t-tests of all sub-factors identified significant differences between the two achievement levels of district-level and inter-district-level athletes. This study provides sound psychometric and comparative results that are useful for education and formative reviews in applied settings and research purposes. It also serves as a measurement tool for embedding motivation to participate in physical activities and sports among female adolescents and the development of strategic ideas to assist female adolescents from less privileged areas to experience healthy growth and a healthy lifestyle.

Keywords

  • Female adolescent
  • perception of sports participation
  • age transition
  • sports achievement