1. bookVolume 10 (2020): Edition 1 (December 2020)
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eISSN
2067-354X
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30 Jul 2019
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Searching, Learning, Gaming - Engaging students with Europeana’s digital archives

Publié en ligne: 24 Dec 2020
Volume & Edition: Volume 10 (2020) - Edition 1 (December 2020)
Pages: 14 - 22
Détails du magazine
License
Format
Magazine
eISSN
2067-354X
Première parution
30 Jul 2019
Périodicité
2 fois par an
Langues
Anglais

[1] Pro Europeana.Europeana1914-1918. 2012 [Online]. [Accessed 29 March 2019]. Available at: http://pro.europeana.eu/project/europeana1914-1918Search in Google Scholar

[2] British Library..World War One. [Online]. [Accessed 29March 2019]. Available at: http://www.bl.uk/world-war-one/teaching-resourcesSearch in Google Scholar

[3] Pro Europeana, Romanian Students engage with Europeana WWI content (Online]. [Accessed 29March 2019]. https://pro.europeana.eu/post/romanian-students-engage-with-europeana-wwi-contentSearch in Google Scholar

[4] Biblioteca Academiei Romane .Buletin Informativ nr.10, An III. [Online]. [Accessed 29 March 2019]. Available at: http://www.biblacad.ro/buletine%20informative/2014/BINF10.pdfSearch in Google Scholar

[5] Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14, 9 (2017).Search in Google Scholar

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