Trust and Technologies of Sense. VR and Proprioception in Hamlet Encounters
29 janv. 2021
À propos de cet article
Publié en ligne: 29 janv. 2021
Pages: 1 - 12
DOI: https://doi.org/10.2478/auscom-2020-0001
Mots clés
© 2020 Otília Ármeán, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
This paper investigates the changing role of media devices in constructing fictive worlds through senses, and the changing relation we have to our senses. The demand for immersion in a virtual visual reality has its precedents, shown for example by the popularity of the kaleidoscope, the peeping box, the Guckkasten, or the panoramas. But while the immersive effect of these illusion spaces was based on visual perception, now we have multisensory interactive spaces that trigger our proprioception (body awareness and feeling of presence). The VR experience