This work is licensed under the Creative Commons Attribution 4.0 International License.
Xie, R. (2021). Intangible cultural heritage high-definition digital mobile display technology based on vr virtual visualization. Mobile Information Systems.Search in Google Scholar
Jin, C., & Li, J. (2021). Application of vr technology in jewelry display. Mathematical Problems in Engineering, 2021(12), 1-9.Search in Google Scholar
Kong, X., Liu, D., & Min, L. (2020). Vr technology in marketing from the perspective of customer experience. IEEE Access, 8, 162581-162587.Search in Google Scholar
KelkkanenViktor, FiedlerMarkus, & LinderoDavid. (2021). Synchronous remote rendering for vr. International Journal of Computer Games Technology.Search in Google Scholar
Wenyong, & xue. (2018). Vr technology based on the interior design and artistic value analysis and optimization methods. Paper Asia.Search in Google Scholar
Ge, T., & Darcy, O. (2021). Study on the design of interactive distance multimedia teaching system based on vr technology. International Journal of Continuing Engineering Education and Life-Long Learning, 31(1), 1.Search in Google Scholar
Degand, D. (2019). Stereotypes vs. strategies for digital media artists: the case for culturally relevant media production darnel degand. Theory Into Practice.Search in Google Scholar
Rzicznek, Z. J. (2023). Digital media influence: a cultivation approach. New Media & Society.Search in Google Scholar
Yun, Q., & Leng, C. L. (2020). Using vr technology combined with cad software development to optimize packaging design. Computer-Aided Design and Applications, 18(S1), 97-108.Search in Google Scholar
Qin, Z., & Tao, Z. (2018). Construction of soa based vr technology in animation teaching. International Journal of Emerging Technologies in Learning (iJET), 13(5), 153.Search in Google Scholar
Song, Y., & Li, L. (2018). Research on Application of VR Technology in Art Design Teaching. 2018 International Conference on Engineering Simulation and Intelligent Control (ESAIC). Changchun Educ. Inst. Changchun, China; Changchun Air Force Aviation Univ. Kindergarten, Changchun, China.Search in Google Scholar
Wang, Y., & Xiao-bing Hu. (2021). Three-dimensional virtual VR technology in environmental art design. International Journal of Communication Systems(3).Search in Google Scholar
Li, F., & Cao, Y. (2021). Indoor space art design based on immersive vr and embedded system - sciencedirect. Microprocessors and Microsystems, 83.Search in Google Scholar
Cao, Y. Sculpture Design using 3D VR Technology with an Example of Nanjing Jiangbei New District. IEEE International Conference on Computation, Communication and Engineering. Nanjing Normal University Fine Art School 1st Wen Yuan Road Nanjing Jiangsu China.Search in Google Scholar
Tan, Z. (2023). Digital inheritance and innovation of art and culture based on vr technology. Frontiers in Art Research.Search in Google Scholar