Uneingeschränkter Zugang

Multiform Art Design Strategy of VR Technology Based on Visual Design Perspective

 und    | 26. Feb. 2024

Zitieren

Xie, R. (2021). Intangible cultural heritage high-definition digital mobile display technology based on vr virtual visualization. Mobile Information Systems. Search in Google Scholar

Jin, C., & Li, J. (2021). Application of vr technology in jewelry display. Mathematical Problems in Engineering, 2021(12), 1-9. Search in Google Scholar

Kong, X., Liu, D., & Min, L. (2020). Vr technology in marketing from the perspective of customer experience. IEEE Access, 8, 162581-162587. Search in Google Scholar

KelkkanenViktor, FiedlerMarkus, & LinderoDavid. (2021). Synchronous remote rendering for vr. International Journal of Computer Games Technology. Search in Google Scholar

Wenyong, & xue. (2018). Vr technology based on the interior design and artistic value analysis and optimization methods. Paper Asia. Search in Google Scholar

Ge, T., & Darcy, O. (2021). Study on the design of interactive distance multimedia teaching system based on vr technology. International Journal of Continuing Engineering Education and Life-Long Learning, 31(1), 1. Search in Google Scholar

Degand, D. (2019). Stereotypes vs. strategies for digital media artists: the case for culturally relevant media production darnel degand. Theory Into Practice. Search in Google Scholar

Rzicznek, Z. J. (2023). Digital media influence: a cultivation approach. New Media & Society. Search in Google Scholar

Yun, Q., & Leng, C. L. (2020). Using vr technology combined with cad software development to optimize packaging design. Computer-Aided Design and Applications, 18(S1), 97-108. Search in Google Scholar

Qin, Z., & Tao, Z. (2018). Construction of soa based vr technology in animation teaching. International Journal of Emerging Technologies in Learning (iJET), 13(5), 153. Search in Google Scholar

Song, Y., & Li, L. (2018). Research on Application of VR Technology in Art Design Teaching. 2018 International Conference on Engineering Simulation and Intelligent Control (ESAIC). Changchun Educ. Inst. Changchun, China; Changchun Air Force Aviation Univ. Kindergarten, Changchun, China. Search in Google Scholar

Wang, Y., & Xiao-bing Hu. (2021). Three-dimensional virtual VR technology in environmental art design. International Journal of Communication Systems(3). Search in Google Scholar

Li, F., & Cao, Y. (2021). Indoor space art design based on immersive vr and embedded system - sciencedirect. Microprocessors and Microsystems, 83. Search in Google Scholar

Cao, Y. Sculpture Design using 3D VR Technology with an Example of Nanjing Jiangbei New District. IEEE International Conference on Computation, Communication and Engineering. Nanjing Normal University Fine Art School 1st Wen Yuan Road Nanjing Jiangsu China. Search in Google Scholar

Tan, Z. (2023). Digital inheritance and innovation of art and culture based on vr technology. Frontiers in Art Research. Search in Google Scholar

eISSN:
2444-8656
Sprache:
Englisch
Zeitrahmen der Veröffentlichung:
Volume Open
Fachgebiete der Zeitschrift:
Biologie, andere, Mathematik, Angewandte Mathematik, Allgemeines, Physik