Zeitschriften und Ausgaben

Volumen 16 (2022): Heft 1 (April 2022)

Volumen 15 (2021): Heft 1 (April 2021)

Volumen 14 (2020): Heft 1 (October 2020)

Volumen 13 (2019): Heft 1 (October 2019)

Volumen 12 (2018): Heft 1 (October 2018)

Volumen 11 (2017): Heft 1 (October 2017)

Volumen 10 (2016): Heft 1 (September 2016)

Zeitschriftendaten
Format
Zeitschrift
eISSN
2183-3311
Erstveröffentlichung
15 Dec 2016
Erscheinungsweise
1 Hefte pro Jahr
Sprachen
Englisch

Suche

Volumen 15 (2021): Heft 1 (April 2021)

Zeitschriftendaten
Format
Zeitschrift
eISSN
2183-3311
Erstveröffentlichung
15 Dec 2016
Erscheinungsweise
1 Hefte pro Jahr
Sprachen
Englisch

Suche

5 Artikel
access type Uneingeschränkter Zugang

Misconceptions in the History of Mancala Games: Antiquity and Ubiquity

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 1 - 12

Zusammenfassung

Abstract

Mancala games are commonly defined by the appearance of the boards and mode of moving the pieces. The similarities have led to the belief that most mancala games are historically related or that they may be identified by appearances alone. Their ubiquity in Africa and their occurrence as graffiti boards on ancient monuments has created speculation about their antiquity. To this date their ancient status cannot be confirmed by archaeological or historical evidence. Based on today’s understanding, mancala games are of distinct kinds with separate histories while their antiquity goes back hundreds of years but not yet thousands.

Mancala games have been instrumental in showing that so-called complex societies and the presence of board games are not necessarily related. By extension, state formation and the development of board games should not be connected based on the evidence of contemporary mancala gaming practices.

access type Uneingeschränkter Zugang

Debunking the Diffusion of Senet

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 13 - 27

Zusammenfassung

Abstract

Senet—perhaps the most famous of all the games of antiquity—has captured the imagination of scholars and lay people alike. Recognized as a game played by the Egyptians since the beginnings of archaeological research, and one of the first ancient games to be recognized outside of Greek and Roman texts, it has been one of the most discussed games of antiquity both in academia and in popular media. Nevertheless, understanding of this game remains incomplete. New evidence and more nuanced interpretations of old evidence continues to expand on our knowledge of senet. This paper seeks to correct some of the misconceptions about the game, which often seek to trace the development of later board games to senet. Furthermore, it aspires to encourage scholars from all disciplines who study games to critically reevaluate common conceptions of games relevant to their regions and time periods.

access type Uneingeschränkter Zugang

The Crux of the Cruciform: Retracing the Early History of Chaupar and Pachisi

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 29 - 77

Zusammenfassung

access type Uneingeschränkter Zugang

Some Misconceptions About Ancient Roman Games

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 79 - 97

Zusammenfassung

access type Uneingeschränkter Zugang

A Game on the Edge: An Attempt to Unravel the Gordian Knot of tafl Games

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 99 - 132

Zusammenfassung

5 Artikel
access type Uneingeschränkter Zugang

Misconceptions in the History of Mancala Games: Antiquity and Ubiquity

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 1 - 12

Zusammenfassung

Abstract

Mancala games are commonly defined by the appearance of the boards and mode of moving the pieces. The similarities have led to the belief that most mancala games are historically related or that they may be identified by appearances alone. Their ubiquity in Africa and their occurrence as graffiti boards on ancient monuments has created speculation about their antiquity. To this date their ancient status cannot be confirmed by archaeological or historical evidence. Based on today’s understanding, mancala games are of distinct kinds with separate histories while their antiquity goes back hundreds of years but not yet thousands.

Mancala games have been instrumental in showing that so-called complex societies and the presence of board games are not necessarily related. By extension, state formation and the development of board games should not be connected based on the evidence of contemporary mancala gaming practices.

access type Uneingeschränkter Zugang

Debunking the Diffusion of Senet

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 13 - 27

Zusammenfassung

Abstract

Senet—perhaps the most famous of all the games of antiquity—has captured the imagination of scholars and lay people alike. Recognized as a game played by the Egyptians since the beginnings of archaeological research, and one of the first ancient games to be recognized outside of Greek and Roman texts, it has been one of the most discussed games of antiquity both in academia and in popular media. Nevertheless, understanding of this game remains incomplete. New evidence and more nuanced interpretations of old evidence continues to expand on our knowledge of senet. This paper seeks to correct some of the misconceptions about the game, which often seek to trace the development of later board games to senet. Furthermore, it aspires to encourage scholars from all disciplines who study games to critically reevaluate common conceptions of games relevant to their regions and time periods.

access type Uneingeschränkter Zugang

The Crux of the Cruciform: Retracing the Early History of Chaupar and Pachisi

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 29 - 77

Zusammenfassung

access type Uneingeschränkter Zugang

Some Misconceptions About Ancient Roman Games

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 79 - 97

Zusammenfassung

access type Uneingeschränkter Zugang

A Game on the Edge: An Attempt to Unravel the Gordian Knot of tafl Games

Online veröffentlicht: 27 Apr 2021
Seitenbereich: 99 - 132

Zusammenfassung

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