Uneingeschränkter Zugang

Wearable Technology in the Perception of Young Consumers


Zitieren

1. Alsamhi, S. H. et al. (2019). Performance optimization of tethered balloon technology for public safety and emergency communications. Telecommunication Systems, 72(1), 1–10.10.1007/s11235-019-00589-1Search in Google Scholar

2. Alt, R. i in. (2019). Smart services: The move to customer orientation. Electronic Markets, 29(1), 1–6.10.1007/s12525-019-00338-xSearch in Google Scholar

3. Berkemeier, L. et al. (2019). Engineering of Augmented Reality-Based Information Systems. Business & Information Systems Engineering, 61(1), 67–89.10.1007/s12599-019-00575-6Search in Google Scholar

4. Biswas, T. T. et al. (2018). An assistive sleeping bag for children with autism spectrum disorder. Fashion and Textiles, 5(18).10.1186/s40691-018-0133-5Search in Google Scholar

5. Cena, F., Likavec, S., Rapp, A. (2019). Real World User Model: Evolution of User Modeling Triggered by Advances in Wearable and Ubiquitous Computing. Information Systems Frontiers, 21(5), 1085–1110.10.1007/s10796-017-9818-3Search in Google Scholar

6. Frąckiewicz, E. (2019). Nowe technologie na rynku srebrnych konsumentów. Stan, uwarunkowania, perspektywy. Warszawa: Wydawnictwo CeDeWu.Search in Google Scholar

7. Ghazinour, K. et al. (2017). A Model to Protect Sharing Sensitive Information in Smart Watches. Procedia Computer Science, (113), 105–112.10.1016/j.procs.2017.08.322Search in Google Scholar

8. Gillenson, M. L. et al. (2019). I’ve got you under my skin: the past, present, and future use of rfid technology in people and animals. Journal of Information Technology Management, XXX(2), 19–29.Search in Google Scholar

9. Gregor, B., Gotwald-Feja, B., Łaszkiewicz, A. (2017). E-commerce a zachowania konsumentów. In: M. Bartosik-Purgat (Ed.), Zachowanie konsumentów. Globalizacja, nowe technologie, aktualne trendy, otoczenie społeczno-kulturowe (p. 99–126). Warszawa: Wydawnictwo Naukowe PWN.Search in Google Scholar

10. Gregor, B., Gwiaździński, E. (2019). Nowoczesne narzędzia marketingu mobilnego — perspektywa konsumenta. Łódź: Wydawnictwo SIZ.Search in Google Scholar

11. Gregor, B., Kaczorowska-Spychalska, D. (2018). Homo Cyber Oeconomicus — nowy wymiar zachowań konsumenckich. In: B. Gregor, D. Kaczorowska-Spychalska (Eds), Marketing w erze technologii cyfrowych. Nowoczesne koncepcje i wyzwania (p. 57–80). Warszawa: Wydawnictwo Naukowe PWN.Search in Google Scholar

12. Gretzel, U. et al. (2015). Smart tourism: foundations and development. Electronic Markets, 25(3), 179–188.10.1007/s12525-015-0196-8Search in Google Scholar

13. Jagodzińska-Komar, E. (2019). Płatności natychmiastowe w Polsce na przykładzie systemu blik. Zeszyty Naukowe PWSZ w Płocku. Nauki Ekonomiczne, 27, 105–116.Search in Google Scholar

14. Kęsy, M. (2017). Technologia poszerzonej rzeczywistości — korzyści i zagrożenia aplikacyjne. Dydaktyka Informatyki, (12), 132–137.10.15584/di.2017.12.15Search in Google Scholar

15. Koo, S. H., Fallon, K. (2018). Explorations of wearable technology for tracking self and others. Fashion and Textiles, 5(8).10.1186/s40691-017-0123-zSearch in Google Scholar

16. Linkiewicz, A., Bartosik-Purgat, M. (2017). Konsument oraz proces decyzyjny w warunkach globalizacji. In: M. Bartosik-Purgat (Ed.), Zachowanie konsumentów. Globalizacja, nowe technologie, aktualne trendy, otoczenie społeczno-kulturowe (p. 13–28). Warszawa: Wydawnictwo Naukowe PWN.Search in Google Scholar

17. Ma, A. (2018). Thousands of people in Sweden are embedding microchips under their skin to replace ID cards. Retrieved from https://www.businessinsider.com/swedish-people-embed-microchips-under-skin-to-replace-id-cards-2018-5?IR=T (24.09.2019).Search in Google Scholar

18. Maglogiannis, V. (2018). An adaptive LTE listen-before-talk scheme towards a fair coexistence with Wi-Fi in unlicensed spectrum. Telecommunication Systems, 68, 701–721.10.1007/s11235-017-0418-9Search in Google Scholar

19. Malarska, A. (2005). Statystyczna analiza danych wspomagana programem SPSS. Kraków: SPSS Polska.Search in Google Scholar

20. Malik, H., Mazhar, A. (2019). EyeCom-An Innovative Approach for Computer Interaction. Procedia Computer Science, (151), 559–566.10.1016/j.procs.2019.04.075Search in Google Scholar

21. Matos, A. i in. (2016). A myographic-based HCI solution proposal for upper limb amputees. Procedia Computer Science, (100), 2–13.10.1016/j.procs.2016.09.117Search in Google Scholar

22. Mazurek, G. (2019). Transformacja cyfrowa. Perspektywa marketingu. Warszawa: Wydawnictwo Naukowe PWN.Search in Google Scholar

23. Schwab, K. (2018). Czwarta rewolucja przemysłowa. Warszawa: Studio Emka.Search in Google Scholar

24. Soudani, A., Almusallam, M. (2018). Atrial Fibrillation detection based on ECG-Features Extraction in WBSN. Procedia Computer Science, (130), 472–479.10.1016/j.procs.2018.04.052Search in Google Scholar

25. Srinivasa, K. G. (2018). Data Analytics Assisted Internet of Things Towards Building Intelligent Healthcare Monitoring Systems: IoT for Healthcare. Journal of Organizational and End User Computing, 30(4), 83–103.10.4018/JOEUC.2018100106Search in Google Scholar

26. Stopczyńska, K. (2018). Wykorzystanie Influencer marketingu w kreowaniu relacji z klientami pokolenia Y. Studia Oeconomica Posnaniensia, 6(5), 104–115.10.18559/SOEP.2018.5.8Search in Google Scholar

27. Tanti, A., Buhalis, D. (2017). The influences and consequences of being digitally connected and/or disconnected to travellers. Information Technology & Tourism, (17), 121–141.10.1007/s40558-017-0081-8Search in Google Scholar

28. Tarabasz, A. (2018). Wearable Technology w sferze Internet of Things — elektryfikacja XXI wieku. In: Ł. Sułkowski, D. Kaczorowska-Spychalska (Eds), Internet of Things — Nowy paradygmat rynku (p. 106–127). Warszawa: Difin.Search in Google Scholar

29. Tkaczyk, J. (2018). Konsument w internecie. In: G. Mazurek (Ed.), E-marketing. Planowanie, narzędzia, praktyka (p. 53–73). Warszawa: Poltext.Search in Google Scholar

30. Tussyadiah, I. P., Jung, T., Dieck, M. C. (2018). Embodiment of Wearable Augmented Reality Technology in Tourism Experiences. Journal of Travel Research, 57(5), 597–611.10.1177/0047287517709090Search in Google Scholar

31. Twenge, J. M. (2019). iGen. Sopot: Wydawnictwo Smak Słowa.Search in Google Scholar

32. Vinay, A. et al. (2016). A Double Filtered GIST Descriptor for Face Recognition. Procedia Computer Science, (79), 533–542.10.1016/j.procs.2016.03.068Search in Google Scholar

33. Wissinger, E. (2018). Blood, Sweat, and Tears: Navigating Creepy versus Cool in Wearable Biotech. Information, Communication & Society, 21(5), 779–785.10.1080/1369118X.2018.1428657Search in Google Scholar

34. Wu, J. et al. (2017). Competition in wearable device market: the effect of network externality and product compatibility. Electronic Commerce Research, (17), 335–359.10.1007/s10660-016-9227-6Search in Google Scholar

35. Yeoman, I., McMahon-Beattie, U. (2015). Trends: Cyborg games. Journal of Tourism Futures, 1(1), 74–77.10.1108/JTF-12-2014-0019Search in Google Scholar