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Searching, Learning, Gaming - Engaging students with Europeana’s digital archives


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[1] Pro Europeana.Europeana1914-1918. 2012 [Online]. [Accessed 29 March 2019]. Available at: http://pro.europeana.eu/project/europeana1914-1918Search in Google Scholar

[2] British Library..World War One. [Online]. [Accessed 29March 2019]. Available at: http://www.bl.uk/world-war-one/teaching-resourcesSearch in Google Scholar

[3] Pro Europeana, Romanian Students engage with Europeana WWI content (Online]. [Accessed 29March 2019]. https://pro.europeana.eu/post/romanian-students-engage-with-europeana-wwi-contentSearch in Google Scholar

[4] Biblioteca Academiei Romane .Buletin Informativ nr.10, An III. [Online]. [Accessed 29 March 2019]. Available at: http://www.biblacad.ro/buletine%20informative/2014/BINF10.pdfSearch in Google Scholar

[5] Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14, 9 (2017).Search in Google Scholar

eISSN:
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Sprache:
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2 Hefte pro Jahr
Fachgebiete der Zeitschrift:
Informatik, andere, Wirtschaftswissenschaften, Mathematik und Statistik für Ökonomen, Mathematik, Technik, Elektrotechnik, Grundlagen der Elektrotechnik, Allgemeines