1. bookVolume 23 (2021): Issue 2 (January 2021)
Journal Details
License
Format
Journal
First Published
11 Dec 2014
Publication timeframe
2 times per year
Languages
English
access type Open Access

Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality

Journal Details
License
Format
Journal
First Published
11 Dec 2014
Publication timeframe
2 times per year
Languages
English
Abstract

After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps in didactic concepts and self-directed learning will be discussed. Furthermore, aspects of integration into digital learning and teaching will be addressed.

Keywords

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