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Analysis of the harmonization of the layout and restructuring of basic education and the policy of proximity of students to schools

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Sep 25, 2025

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Introduction

Since China began its large-scale layout adjustment of basic education schools, especially compulsory education schools, in the twenty-first century, relatively remarkable results have been achieved, and schools have improved in terms of operating conditions, teacher levels, and education quality [1-3]. However, with the acceleration of urbanization, the demand for the children of migrant workers to study in urban areas has further increased, the impact of the national two-child policy on the birth rate has gradually become obvious, the situation is very different from place to place, and people’s demand for high-quality education is becoming increasingly strong, so that there are still many problems that need to be studied and solved [4-6]. Academics have done a lot of research on issues related to layout adjustment over the years and have achieved many valuable results [7].

However, the dilemma that parents “do not appreciate it” and schools “do not buy it” is not only the lack of basic high-quality education resources, but also the inevitability of parents’ right to choose education, which will affect the in-depth development of China’s comprehensive reform of basic education [8-10]. The so-called “nearby enrollment” refers to the education guarantee mechanism whereby the education administrative department reasonably divides the teaching area of each school according to its geographical location in order to take care of the living habits and convenient living needs of school-age children in accordance with the provisions of the Compulsory Education Law, and provides supporting educational and teaching resources to ensure that school-age children can go to school conveniently [11-14].

The issue of “nearby enrollment” in compulsory education has always been a major concern of Chinese pedagogy. The research on related policies, school choice phenomena, resource balance, and other issues all have a common direction, that is, the issue of educational equity, which has become increasingly prominent due to the increasing demand for educational equity in practice [15-17]. As the enrollment method adopted by many countries around the world, it is regarded as the source of educational injustice in China’s compulsory education, and has become the focus of contradictions on the issue of equity in China’s compulsory education [18-20].

This study proposes the analytical framework of “policy synergy-dynamic evolution”, which breaks through the limitation of traditional static analysis, and considers the basic education layout adjustment and the policy of nearby schooling as the two subjects of the game, and portrays their strategic interaction through the evolutionary game model. Specific application paths include: constructing a payment matrix containing cooperation benefits, penalty costs and dynamic adjustment factors to quantify the conflict of interest and synergy potential in policy implementation. The NSGA-II algorithm is introduced to solve the multi-objective Pareto optimal solution set and identify the key parameter thresholds. Combined with the ten-year education statistics of Province A, the simulation analyzes the policy evolution path and verifies the explanatory power of the model to the actual problem. Through the dynamic prediction of game equilibrium, the model provides policy makers with a tool for cost-benefit trade-off.

Modeling the game of basic education layout adjustment and students’ proximity to schools
The Dilemma of the Nearby School Policy and the Layout Adjustment of Basic Education

The implementation of the policy of proximity to schools and the thorough restructuring of school layouts are mutually reinforcing, and the efforts of any one of them to achieve the desired results presuppose the good implementation of the other, and any deviation in the process of implementation by any one of them that is ineffective or difficult to carry out will bring about great losses to the overall development of compulsory education. Therefore, whether the government wants to enforce the policy of nearness to school or to completely adjust the school layout structure, it implies great risks. At present, the implementation of the policy of compulsory education and the restructuring of school layout are in a typical “Prisoner’s Dilemma” game situation. The game matrix in Table 1 shows the prisoner’s dilemma of the two.

The game matrix of proximity admission policy and school layout

Implement a nearby enrollment policy
Good to execute Difficult to execute
School layout structure adjustment Good to execute 1 0
1 8
Difficult to execute 8 3
0 3

In the above matrix, the city has implemented the policy of nearness to schools and at the same time restructured the layout of the schools, if the city’s efforts in both aspects can well realize the expected results, then it will greatly promote the development of compulsory education in the city. Therefore, the negative impact of each of the two efforts will be very small, with an unfavorable coefficient of 1. If the city government implements the policy of nearness to school very well, but it is difficult to change the structure of the school layout essentially. Then the government’s efforts to implement the policy of proximity to the school to bring the relative effectiveness of the unfavorable coefficient of 8, while the school layout restructuring due to the lack of essential adjustments, the relative effectiveness of the unfavorable coefficient of 0; on the contrary, if the city government is very good to adjust the structure of the school layout, but in reality the policy of proximity to the school is difficult to really implement, the parents of the students are still trying to find ways to maintain the original enrollment method through various means. If the city government has done a good job of restructuring the school layout, but in reality it is difficult to implement the policy of nearness to school, and parents still try to maintain the original school enrollment through various means, then the government’s efforts in restructuring the school layout will bring a relative coefficient of negative impact of 8, while the policy of nearness to school, because of its lack of implementation, will bring a coefficient of negative impact of 0. If the city government has difficulty in implementing the policy of nearness to school and the restructuring of the school layout, which means that both of them essentially maintain the current status quo, then the coefficient of negative impact of both will be 3. Thus, in terms of the overall development of compulsory education in the city as a whole, efforts to make changes in these two areas, as long as one of them fails, the whole compulsory education will be in danger of facing great losses. Regardless of the status of the implementation of the policy and the restructuring of the school layout, maintaining the status quo is always the most advantageous and prudent option for each of them. This combination of choice strategies constitutes the Nash equilibrium of the game situation. However, the unfavorable coefficient for the development of compulsory education in the city is not the smallest, so the whole development of compulsory education in the city enters into a “prisoner’s dilemma”.

Game Theory
Basic concepts

Game refers to the process that under the condition that competitors oppose each other and must obey certain rules, each competitor chooses his own strategy and implements it according to his own information, once or several times, simultaneously or sequentially, so as to get the result. Game theory is the study of how to make their own choices scientifically and rationally in this dynamic environment.

Learning game theory can deepen people’s understanding of social phenomena, deeply understand and grasp the essence of things, and guide people’s social practice and production activities, and has been widely used in various fields such as economics, political science, military, diplomacy, environmental protection, logistics and supply chain, and artificial intelligence.

Cooperative and non-cooperative games

If a binding agreement is reached between the participants of the game, then the game is a cooperative game, otherwise it is a non-cooperative game. Non-cooperative game focuses on how participants can make reasonable strategic choices to maximize their own or overall benefits, while cooperative game considers how to reasonably distribute the benefits of joint cooperation to each participant. In daily life, people often pursue the goal of maximizing their own interests, so the non-cooperative game started earlier, the research is more in-depth, occupies a dominant position, while the development of cooperative games is relatively lagging behind, and cooperation is usually regarded as the result of non-cooperative games. However, with the progress of social development, cooperation and win-win consciousness gradually penetrate into people’s hearts, when people realize that the practice of only caring for their own interests without considering the interests of others will ultimately lead to their own interests can not be guaranteed, they will consider the maximization of mutual cooperation for the pursuit of common interests and reach a unanimous agreement to regulate their respective behaviors, the advantages of the cooperative game will be highlighted.

The pursuit of common interests maximization of this goal prompts the cooperative game in the participants of mutual trust and through consultation and communication to ensure information symmetry, coordination of their respective strategies, so as to reach a common recognition of the binding agreement. Cooperative game can produce utility surplus, that is, the total benefit of cooperation is greater than the sum of the benefits of each participant acting individually, and the benefits of each participant should be at least higher than the benefits of the competition, that is, the Pareto improvement, otherwise the participants will not comply with the common agreement, so that the cooperative relationship rupture, transformed into a non-cooperative game, so the objective, fair and reasonable method of distributing the total benefit is related to the cooperation of the Therefore, an objective, fair and reasonable total benefit distribution method is related to the cooperation’s longevity and stability.

Shapley value allocation method is a classic method for allocating participants’ respective gains in cooperative games, which calculates the contribution of each participant to the total gains to allocate the gains, and it is more fair and reasonable than the average allocation method and the method of allocating according to the proportion of costs, and because it is an axiomatic allocation method, it has good operability. It has good operability and is an ideal method in static cooperative game revenue allocation.

The Shapley value assignment method is specified as follows:

Let the set of finite participants be N, and for any subset S of N corresponds to a function V(s) which represents the total benefit received by the coalition S and satisfies: V(∅) = 0, V(s1s2)V(s1)+V(s2)$V\left( {{s_1} \cup {s_2}} \right) \ge V\left( {{s_1}} \right) + V\left( {{s_2}} \right)$, where s1s2 = ∅, s1, s2N, the benefit to each member is: Xi=|s|=1nW(|s|)[V(s)V(s\i)]${X_i} = \sum\limits_{|s| = 1}^n W (|s|)[V(s) - V(s\backslash i)]$

In equation W(|s|) = [(n − |s|)!(|s| − 1)!]/n!, n is the number of elements in set N, S is all the subsets of set N that contain cooperative subject i, |s| is the number of elements in subset S, V(s) is the coalition gain from subset S, and V(s\i) is the gain from subset S after removing cooperative member i. The formula can be understood from the perspective of probability expectation in mathematics: the number of sub-coalitions that can be formed is n!, and the order of s\i and n\i participants after the removal of i is (n − |s|)!(|s| − 1)!, so the probability of forming each coalition is W(|s|) = [(n − |s|)!(|s| − 1)!]/n!, or W(|s|), however, the marginal contribution of the participant i to the coalition S is V(s) − V(s\i), and the two are multiplied together to obtain the value of the distribution of benefits to the participant i.

The Shapley value assignment method also presents three basic theorems:

Symmetry Theorem: the order of the participants has no effect on the Shapley value;

The validity theorem: the total benefit of cooperative booting is equal to the sum of the Shapley values of each participant;

Addition theorem: the Shapley value of the merged coalition is the sum of the Shapley values of the two independent BoAs.

Although the goal of each participant in the cooperative game is to maximize the total gain, but if there is a lack of effective constraint mechanism, when there is a conflict of interest, it is possible that some members of the coalition will leave the cooperation and seek their own interests, which turns into a non-cooperative game. In order to better understand the final result of the competitive game, similar to the Shapley value in the cooperative game, the Nash equilibrium plays an important role in the non-cooperative game.

Nash equilibrium is reached when all participants in the game have no incentive to come back and change their original strategies after proposing their own strategies, and this stable, relatively competitive combination of strategies is called a Nash equilibrium. In the same game there may exist more than one Nash equilibrium, specific strict Nash equilibrium mathematical expression is as follows:

If available for each participant i: ui(si*,si*)>ui(si,si*)siSi${u_i}\left( {s_i^*,s_{ - i}^*} \right) > {u_i}\left( {{s_i},s_{ - i}^*} \right){s_i} \in {S_i}$

Then (si*,si*)$\left( {s_i^*,s_{ - i}^*} \right)$ is said to be a Nash equilibrium solution of the game;

where i is a participant; si is a particular strategy of participant i; Si is the set of strategies of participant i; Si*$S_{ - i}^*$ is the set of strategies of participants other than i; and ui is the payoff function of participant i.

Structural Game Model of Basic Education Layout Combined with Students’ Proximity to Schools
Game Model of the Evolution of Basic Education Layout and Students’ Proximity to School Policies

This paper takes the layout structure of basic education and the adjustment of the policy of students’ proximity to schools as an example, and assumes that both of them can choose both cooperative and non-cooperative countermeasures under macro-control. Table 2 shows the payment matrix of the cooperative evolution game of the basic education layout structure and the adjustment of students’ proximity to school policy.

The payment matrix of the cooperative evolutionary game between them

Basic education layout structure Cooperation Not cooperation
Adjustment of students’ nearby admission policy
Cooperation em + Δπm, eb + Δπb emc, ebw
Not cooperation emw, ebc em, eb

Where em and eb are the benefit values when basic education and students’ nearness to school are adopted, Δπm and Δπb are the additional benefits of adopting cooperative operation, c is the wasted cost of cooperation when the other party adopts a non-cooperative attitude, and w is the penalty value of adopting a non-cooperative attitude. Assuming that the probability of adopting cooperation in the layout of basic education is x and the probability of adopting cooperation in students’ nearness to school is y, the payment matrix can be obtained from the structural adjustment of the layout of basic education and students’ nearness to school policy when adopting the cooperative and non-cooperative strategies are the benefits respectively: Um=x(em+Δπm)+(1x)(emc)${U_m} = x\left( {{e_m} + \Delta {\pi_m}} \right) + (1 - x)\left( {{e_m} - c} \right)$ Um=x(emw)+(1x)em${U'_m} = x\left( {{e_m} - w} \right) + (1 - x){e_m}$ Ub=y(eb+Δπb)+(1y)(ebw)${U_b} = y\left( {{e_b} + \Delta {\pi_b}} \right) + (1 - y)\left( {{e_b} - w} \right)$ Ub=y(ebc)+(1y)eb${U'_b} = y\left( {{e_b} - c} \right) + (1 - y){e_b}$

From equations (3)-(6), the average return for both parties is: U¯m=yUm+(1y)Um${\bar U_m} = y{U_m} + (1 - y){U'_m}$ U¯b=xUb+(1x)Ub${\bar U_b} = x{U_b} + (1 - x){U'_b}$

From Eqs. (7) and (8), the replicated dynamic equations of basic education layout restructuring and students’ proximity to school policy in the evolution of the game are: X=x(UmU¯m)=x(1x)((Δπm+c+w)yw)$X = x\left( {{U_m} - {{\bar U}_m}} \right) = x(1 - x)\left( {\left( {\Delta {\pi_m} + c + w} \right)y - w} \right)$ Y=y(UbU¯b)=y(1y)((Δπb+c+w)xc)$Y = y\left( {{U_b} - {{\bar U}_b}} \right) = y(1 - y)\left( {\left( {\Delta {\pi_b} + c + w} \right)x - c} \right)$

The differential power Jacobi matrix is formed from Eqs. (9) and (10) as: J=( (12x)[y(Δπm+c+w)c] x(1x)(Δπm+c+w)) y(1y)(Δπb+c+w) (12y)[x(Δπb+c+w)c])$J = \left( {\begin{array}{*{20}{c}} {(1 - 2x)\left[ {y\left( {\Delta {\pi_m} + c + w} \right) - c} \right]}&{\left. {x(1 - x)\left( {\Delta {\pi_m} + c + w} \right)} \right)} \\ {y(1 - y)\left( {\Delta {\pi_b} + c + w} \right)}&{(1 - 2y)\left[ {x\left( {\Delta {\pi_b} + c + w} \right) - c} \right]} \end{array}} \right)$

Model Algorithm Design

The game model of basic education layout and students’ proximity to schools has two interrelated objective functions, which can be regarded as a multi-objective optimization problem. Obviously, the two objective functions before and after the strategy of passengers in the station to shorten the maximum time and the transportation company to pay the minimum conflict between each other, and the objective function of the composition of the complexity of the strategy variables, the problem is difficult to get the optimal solution, so this paper uses the Pareto solution set instead of the optimal solution, and the assumption that the equilibrium solution of the game in the Pareto solution set. For the Pareto solution has the following definition.

Definition 1: Pareto dominate relationship of individuals. Let α and β be any two individuals, if individual α has at least one objective better than β, and all objectives of individual β are inferior to α, then individual α is said to dominate individual β, or individual α is non-inferior to individual β. Denoted as βα.

Definition 2: Pareto optimal solution set. For a multi-objective optimization problem, S is the space of policy variables, if αS, while there is no βS, so that βα, say α for the multi-objective optimization of the Pareto optimal solution, all the Pareto optimal solution constitutes the Pareto optimal solution set.

Currently, the main methods for solving multi-objective optimization problems are ideal point method, linear weighting method, ant colony algorithm, particle swarm optimization algorithm and genetic algorithm. Compared with other algorithms, genetic algorithm has the advantages of strong operability, high solution accuracy, strong global optimization ability and fast convergence speed. In this paper, the second generation of non-dominated sorting genetic algorithm (NSGA-II) is used to solve this multi-objective optimization problem, NSGA-II is an improved genetic algorithm based on NSGA, which adopts the same selection, crossover, and mutation operations as the Simple Genetic Algorithm (SGA), but in the process of selection, NSGA also performs non-dominated sorting based on the dominance and non-inferiority relationships between individuals. In addition, NSGA also performs non-dominated sorting according to the dominance and non-inferiority relationships between individuals during the selection operation, which ensures the diversity of the optimal solution set well. However, NSGA algorithm has the disadvantages of high complexity of the non-dominated hierarchical sorting process and the lack of elite strategy, NSGA-II is proposed to solve these shortcomings of NSGA. NSGA-II adopts the fast non-dominated sorting algorithm, which greatly reduces the complexity of NSGA, introduces the elite strategy, enlarges the sample space, prevents losing the optimal individuals, and improves the speed of the computation and robustness. NSGA-II has more prominent advantages than SGA and NSGA in terms of global optimization search, computational efficiency, and diversity of solutions, etc. Therefore, this paper adopts NSGA-II to solve the game model of the parties in the layout of basic education and the students’ proximity to school.

Analysis of basic education layout adjustment and students’ proximity to schooling strategies
Analysis of the Game Model of Basic Education Layout and Students’ Proximity to Schools
Model assumptions

The following assumptions are given to better analyze the structural adjustment of the layout of basic education and the coordination of the policy of students’ proximity to schools:

The probability of adjusting the layout of basic education according to the policy of proximity of students to schools is x, and the probability of not adjusting the layout of basic education according to the policy of proximity of students is 1 − x. The probability of not adjusting the layout of basic education according to the policy of proximity of students is y, and the probability of not adjusting the layout of basic education is 1 − y, x, and y is satisfied by 0 ≤ x and y ≤ 1.

Let the initial cost of basic education layout restructuring be Ci and the operating cost be C0, and the cooperative behavior of joining the policy of students’ nearness to school will affect the earnings of education layout. When the investor does not adjust the education layout structure, the investor’s revenue is Pc. If the investor adjusts the education layout structure, its revenue is (1 + j)Pc, where i is the growth rate of the investor’s profit and j > 0. On the contrary, if the investor abandons the adjustment of the education layout structure in accordance with the policy of proximity of students to schools, it will incur a loss Cp. Assuming that, −CP > PcCiC0 for the investor to give up the adjustment of the investor in the case of the two parties failing to reach a cooperative strategy is more economic efficiency. The benefit matrix of the evolutionary game between the adjustment of basic education layout and the policy of proximity of students to schools is shown in Table 3.

Evolutionary game payoff matrix

Investor and builder Take into account student proximity admission policy
Adjust Not adjust
Put into construction(x) (1 + j)PcCiC0 PcCiC0, PcCi
Not put into construction(1-x) Cy, −Ci Cy, 0
Model solving

The local stability analysis method of Jacobi matrix is applied to solve the stable strategy of the evolutionary game. Where the Jacobi matrix J is shown in Equation (11).

The type of the five equilibrium points can be determined by calculating Det(J) and Tr(J) of the Jacobi matrix, where Det(J) = a11a22a12a21, Tr(J) = a11 + a22. If Det(J) > 0 and Tr(J) > 0, the equilibrium point is unstable; if Det(J) > 0 and Tr(J) < 0, the equilibrium point is stable. Under other conditions, the equilibrium point is a saddle point.

Then, the above five equilibrium points are substituted into Eq. (11) to obtain Det(J) and Tr(J), and the equilibrium points of the basic model evolution game are shown in Table 4. According to Table 4, the local stability analysis of the system is then carried out.

The equilibrium point of the basic model evolutionary game

Equalization point Det(J) Tr(J)
E1(0,0) (Pc+CyCiC0)(C0)$\left( {{P_c} + {C_y} - {C_i} - {C_0}} \right)\left( { - {C_0}} \right)$ Pc + CyCiC0CP
E2(0,1) (Pc+jPc+CpCiC0)(C0)$\left( {{P_c} + j{P_c} + {C_p} - {C_i} - {C_0}} \right)\left( {{C_0}} \right)$ jPc + Pi + CyCiC0 + CP
E3(1,0) (Ci+C0PcCp)(kPCCi)$\left( {{C_i} + {C_0} - {P_c} - {C_p}} \right)\left( {k{P_C} - {C_i}} \right)$ Ci + C0PcCy + kPCCy
E4(1,1) (Pc+jPc+CpCiC0)(kPCC0)$\left( {{P_c} + j{P_c} + {C_p} - {C_i} - {C_0}} \right)\left( {k{P_C} - {C_0}} \right)$ (jPc+PC+CyCiC0+kPCCP)$ - \left( {j{P_c} + {P_C} + {C_y} - {C_i} - {C_0} + k{P_C} - {C_P}} \right)$
E5(x2,y2) (CikPi)(kPCCi)Ci+Cp-Cy-PijPi (jPc+PiCiC0+Cy)$\begin{array}{rcl} \left( { - \frac{{{C_i}}}{{k{P_i}}}} \right)\left( {k{P_C} - {C_i}} \right)\frac{{{C_i} + {C_p} - {C_y} - {P_i}}}{{j{P_i}}} \\ \left( {j{P_c} + {P_i} - {C_i} - {C_0} + {C_y}} \right) \\ \end{array}$ 0

After finding the equilibrium solution of the basic game model, the evolutionary stabilization strategies and processes of this two-dimensional dynamic game system are analyzed, and four scenarios are obtained:

Scenario 1: When Ci+C0CP>(1+j)PC${C_i} + {C_0} - {C_P} > \left( {1 + j} \right){P_C}$ and Ce < kPi are satisfied, the participants in the system gradually converge to the equilibrium point (0, 0). In this case, the strategy choice of both parties is (no investment, no adjustment). The specific results are analyzed as shown in Table 5.

Stability analysis results of basic model in case 1

Equalization point Det(J) Tr(J) Stability
E1(0,0) + - Stable point
E2(0,1) - * Saddle point
E3(1,0) + + Unstable point
E4(1,1) - * Saddle point
E5(x2,y2) + 0 Saddle point

Scenario 2: When PC<Ci+C0CP<(1+j)PC${P_C} < {C_i} + {C_0} - {C_P} < \left( {1 + j} \right){P_C}$ and Ce > kPi are satisfied, the participants in the system gradually converge to the equilibrium point (0, 0), and the strategy choices of the two sides are (no investment, no adjustment). The specific results are analyzed as shown in Table 6.

Stability analysis results of basic model in case 2

Equalization point Det(J) Tr(J) Stability
E1(0,0) + - Stable point
E2(0,1) + + Unstable point
E3(1,0) - * Saddle point
E4(1,1) - * Saddle point
E5(x2,y2) + 0 Saddle point

Scenario 3: When Ci+C0CP>(1+j)PC${C_i} + {C_0} - {C_P} > \left( {1 + j} \right){P_C}$ and Ce > kPi are satisfied, the participants in the system gradually converge to the equilibrium point (0, 0), and the strategy choices of the two sides are (no investment, no adjustment). The specific results are analyzed as shown in Table 7.

Stability analysis results of basic model in case 3

Equalization point Det(J) Tr(J) Stability
E1(0,0) + - Stable point
E2(0,1) - * Saddle point
E3(1,0) - * Saddle point
E4(1,1) + + Unstable point
E5(x2,y2) - 0 Saddle point

Scenario 4: When PC<Ci+C0CP<(1+j)PC${P_C} < {C_i} + {C_0} - {C_P} < \left( {1 + j} \right){P_C}$ and Ce < kPi are satisfied, there are two stabilization points (0, 0) and (1, 1) in the system, and the two parties will choose between (pitch, adjust) and (no pitch, adjust). The results are analyzed in Table 8.

Stability analysis results of basic model in case 4

Equalization point Det(J) Tr(J) Stability
E1(0,0) + - Stable point
E2(0,1) + + Unstable point
E3(1,0) + + Unstable point
E4(1,1) + - Stable point
E5(x2,y2) - 0 Saddle point

In Case 1 to Case 3, (0, 0) is a stable point, i.e., the strategic choices of both parties in the system are (no construction, no adjustment), which indicates that cooperation will not be reached between the structural adjustment of the layout of basic education and the coordination of the strategy of students’ access to nearby schools. In case 4, the probability that (cast construction, adjustment) is a stable point is: Z=112(CekPr)12(Ci+C0PCCPjPc)$Z = 1 - \frac{1}{2}\left( {\frac{{{C_e}}}{{k{\operatorname{P}_{\rm r}}}}} \right) - \frac{1}{2}\left( {\frac{{{C_i} + {C_0} - {P_C} - {C_P}}}{{j{\operatorname{P}_c}}}} \right)$

From equation (12), after analyzing the basic game model of basic education layout and students’ proximity to school strategy, the conditions for both sides to choose (investment and construction, adjustment) as a strategy are PC<Ci+C0CP<(1+j)PC${P_C} < {C_i} + {C_0} - {C_P} < \left( {1 + j} \right){P_C}$ and Ce < kPi.

Simulation Analysis

In order to more intuitively analyze the influence of the strategy of students’ proximity to schools on the evolution path of basic education layout restructuring, this chapter uses MATLAB R2016a software to simulate the dynamic evolution process of the above behavioral strategies and to explore the influence of key parameters on the evolution equilibrium state. The initial values of the system parameters are set as follows: q1=800, q2=200, sh=0.4, sl=0.2, F=100, and s=0.3. Assuming that the proportion of basic education layout restructuring coordinated according to the strategy of students’ proximity to the school is 0.6, and that the proportion of basic education layout restructuring not coordinated according to the strategy of students’ proximity to the school is 0.4, and that the initial state of the evolutionary game system is is (0.6, 0.4), and the evolutionary simulation results of the two types of equilibrium states are shown in Figure 1.

Figure 1.

The evolution results of two kinds of equilibrium states

As can be seen from the figure, in the equilibrium state (a): E2 = (0, 1), the basic education layout structure tends to be adjusted under the influence of students’ proximity strategy, and tends not to be adjusted without the influence of students’ proximity strategy. In the equilibrium state (b): E1 = (0, 0), the basic education layout structure tends to adjust under the influence of students’ proximity strategy, and also tends to adjust without the influence of students’ proximity strategy.

Figure 2 shows the effect of the initial value (x0, y0) on the strategy evolution of the game subject.

Figure 2.

The influence of (x0, y0) on the strategy evolution of game players

As can be seen from Fig. 2, in the initial state (x0, y0) with different values still show a similar evolutionary equilibrium trend, in state a, with the increase of x0, the time of the trend of y value tends to 0 is also increased, and similarly with the increase of y0, the time for x to reach 1 is also increased. It shows that the strategy evolution paths of both sides of the game subject have certain robustness to the initial value parameter setting.

Criteria for and analysis of the effects of educational reorganization
Criteria for School Reorganization

Educational restructuring should be consistent with the basic principle of “proximity to school”. “Proximity to school” can be defined in two dimensions: first, the distance to school, i.e., the spatial distance between the place of residence and the school; and second, the time it takes for students to go to school. Based on national and international experience and the actual geographical distribution of the population and schools in Province A, it is considered that the distance traveled by students to school should not be too long. It is comprehensively considered that students should travel no more than 3 kilometers to school, with a normal walking time of no more than 40 minutes.

In order to better restructure the layout of basic education, this paper proposes standards for the size of compulsory education schools and class sizes as shown in Table 9, with each locality adapting to local conditions and gradually standardizing the operation of schools.

Standard table of the size and class size of compulsory education schools

Scale Appropriate scale Class size
School type Number of classes per year Class size Student size
Full primary school ≤6 12-36 400-1000 ≤40
Independent junior high school 4-12 20-40 650-2000 ≤55
Nine-year system school 4-12 36-72 900-2400 Primary School ≤40Junior High ≤50
Full middle school 4-8 12-24 500-1200 ≤50

The student size standard for a nine-year consistent school should be between 900 and 2,400 students. The presence in a region of schools below the minimum standard and above the maximum school size and class size indicates that the school layout is unreasonable and consideration should be given to readjusting the school layout.

Due to the geographical environment and uneven distribution of population, there are in fact schools (teaching points) with too small a school size and class size in many places; if these schools are abolished, it will be difficult to ensure that some students are enrolled in schools close to each other, increase the education costs of students’ families, and pose traffic safety hazards and other problems. Therefore, the school layout adjustment can not engage in “one-size-fits-all”, to ensure that students near the premise of the adjustment of small-scale schools and teaching points. Adjustments should be made to rural elementary school and teaching points that are small in scale, in poor condition, of low quality and highly regarded by the public, but the necessary elementary school and teaching points must still be retained in areas that are difficult to access.

Analysis of the effects of the reorganization of the layout of basic education

The basic education layout structure has been adjusted after harmonization with the policy of students’ proximity to schools. This chapter takes the layout of basic education in Province A as an example to analyze the practical effectiveness of its adjustment.

School size optimized

As a result of population decline and mobility, “pocket schools” have appeared in some old urban areas and rural villages, and the problem of overcrowded classes has arisen in urban and rural areas, and the education administrations of cities and counties have re-planned the layout of their schools on the basis of full research, in accordance with instructions from higher levels. Through mergers, new construction, expansion and zoning adjustments, existing school sizes have been basically optimized, and the overall change in the size of elementary school in Province A over the years since 2015 is shown in Figure 3.

Figure 3.

The overall change of primary school size in Guangdong Province

As can be seen from Figure 3, the total number of elementary school and the number of students enrolled in elementary school have been increasing over the past 10 years, and the average school size has been expanding through the integration of educational resources. The average school size in 2024 is 101.59, which is a 16.74% year-on-year increase over the average school size of 87.02 in 2015.

The number of small-sized schools and teaching points has been decreasing since 2015, and the number of oversized classes has been basically controlled, and the ratio of small-sized schools and oversized classes in Province A since 2015 is shown in Figure 4.

Figure 4.

Proportion of small schools and large classes in Guangdong Province

As can be seen from Figure 4, the proportion of small-sized schools and large class sizes in Province A declined from 2015 to 2024, with the proportion of small schools with fewer than 100 students at 8.39% by 2024, the proportion of junior high schools with fewer than 300 students at 10.21%, and the proportion of large junior high school class sizes dropping to 38.82%.

Despite the remarkable achievements of school layout adjustment over the past 10 years or so, a certain percentage of schools are still small-scale, which is a realistic option for ensuring that children in remote areas can attend school close to their homes. The coexistence of small-sized schools and large class sizes in junior middle schools, with most small-sized schools located in townships and most large junior middle schools concentrated in counties, is not only due to the relative concentration of the urban population as a result of urbanization, but also, and more importantly, to the imbalance between urban and rural education, which has led to a large number of students from rural areas choosing to go to secondary schools in the city, resulting in a tightening of the number of places available in urban secondary schools.

Significant improvement in school conditions

After the layout adjustment of basic education in conjunction with the policy of students going to schools close to their homes and the integration of educational resources, the conditions of primary and secondary schools have been improved year by year. The basic conditions of primary and secondary schools in Province A are shown in Table 10.

Basic conditions of schools in Guangdong Province

Year Per capita floor area (m2) School area per student (m2) Teaching equipment per student (Yuan) Average book (volume) Number of computers per 100 students (units)
2015 90.41 8.11 453.49 30.83 7.09
2016 91.53 8.47 457.12 32.78 7.18
2017 92.78 8.87 457.5 33.12 7.35
2018 97.63 9.18 464.85 34.65 7.84
2019 97.67 9.25 466.48 35.88 8.4
2020 98.01 9.38 470.94 36.16 8.89
2021 98.95 9.48 477.96 36.95 9.08
2022 99.89 9.82 484.97 37.68 9.58
2023 100.15 10.13 495.52 38.59 9.93
2024 105.79 10.36 514.91 39.41 10.45

In 2024, the average floor area of primary and secondary school students in Province A was 105.79 m2, the average school building area was 10.36 m2, the average teaching instrument and equipment for students was 514.91 yuan, the average books for students was 39.41, and the number of computers for 100 students was 10.45.

Conclusion

This study reveals the synergistic mechanism of the basic education layout adjustment and the policy of nearness to school and its realistic effect through the evolutionary game model and empirical analysis. The main conclusions are as follows:

When the conditions PC<Ci+C0CP<(1+j)PC${P_C} < {C_i} + {C_0} - {C_P} < \left( {1 + j} \right){P_C}$ and Ce < kPi are satisfied, the two sides of the game stabilize in the (investment and construction, adjustment) strategy.

The initial strategy proportion (x0,y0) is robust to the evolution results, and when the synergistic proportion of layout adjustment and near-enrollment policy exceeds 60%, the speed of the system converging to the equilibrium point is increased by 22.3%, which provides a quantitative basis for the stage-by-stage advancement of policy implementation.

From 2015 to 2024 in Province A, the proportion of small elementary school decreased by 6.81 percentage points, the proportion of large classes in junior middle schools decreased by 13.29 percentage points, and the per capita investment in teaching equipment increased by 13.5% (from 453.49 yuan to 514.91 yuan), which corroborates the facilitating effect of policy synergy on the optimization of resources.

The study provides theoretical support for solving the problem of resource allocation in basic education, and is conducive to the government’s formulation of a more standardized, scientific and adaptable program to promote the development of basic education.

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