Open Access

3D Internet of Things Virtual Art Animation Lab Design

  
Nov 25, 2024

Cite
Download Cover

Gan, B., Zhang, C., Chen, Y., & Chen, Y. C. (2021). Research on role modeling and behavior control of virtual reality animation interactive system in Internet of Things. Journal of Real-Time Image Processing, 18(4), 1069-1083. Search in Google Scholar

Guo, L., & Wang, P. (2021). Art product design and vr user experience based on iot technology and visualization system. Journal of Sensors, 2021(1), 6412703. Search in Google Scholar

Gushima, K., & Nakajima, T. (2017). A design space for virtuality-introduced Internet of Things. Future Internet, 9(4), 60. Search in Google Scholar

Yu, Y. (2022). Art Design Method of Industrial Products Based on Internet of Things Technology and Virtual VR. Computational Intelligence and Neuroscience, 2022(1), 9666827. Search in Google Scholar

Marulli, F., & Vallifuoco, L. (2017, March). Internet of things for driving human-like interactions: a case study for cultural smart environment. In Proceedings of the Second International Conference on Internet of things, Data and Cloud Computing (pp. 1-9). Search in Google Scholar

Li, L. (2021). Digital art design system based on big data technology and interactive virtual technology. IEEE Consumer Electronics Magazine, 12(2), 49-55. Search in Google Scholar

Pu, B., Bao, L., & Yang, K. (2021, February). Research on computer 3DS MAX aided environmental art design based on performance technology and visual art. In Journal of Physics: Conference Series (Vol. 1744, No. 3, p. 032040). IOP Publishing. Search in Google Scholar

Ho, L. H., Sun, H., & Tsai, T. H. (2019). Research on 3D painting in virtual reality to improve students’ motivation of 3D animation learning. Sustainability, 11(6), 1605. Search in Google Scholar

Lamberti, F., Paravati, G., Gatteschi, V., Cannavo, A., & Montuschi, P. (2017). Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces. IEEE transactions on visualization and computer graphics, 24(5), 1742-1755. Search in Google Scholar

Flotyński, J., & Walczak, K. (2017, December). Ontology‐Based Representation and Modelling of Synthetic 3D Content: A State‐of‐the‐Art Review. In Computer Graphics Forum (Vol. 36, No. 8, pp. 329-353). Search in Google Scholar

Hosen, M. S., Thaduri, U. R., Ballamudi, V. K. R., & Lal, K. (2021). Photo-Realistic 3D Models and Animations for Video Games and Films. Engineering International, 9(2), 153-164. Search in Google Scholar

Tang, Y. M., & Ho, H. L. (2020). 3D modeling and computer graphics in virtual reality. In mixed reality and three-dimensional computer graphics. IntechOpen. Search in Google Scholar

Qiang Xu.(2024).Research on the Construction of Virtual Simulation Laboratory of Economics and Management. Business Administration and Management(2), Search in Google Scholar

Abdeslam Rehaimi, Yassine Sadqi, Yassine Maleh, Gurjot Singh Gaba & Andrei Gurtov.(2024).Towards a federated and hybrid cloud computing environment for sustainable and effective provisioning of cyber security virtual laboratories. Expert Systems With Applications(PB),124267-. Search in Google Scholar

Surya R., Akila K. & Senthilkumar K.M..(2024).Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design. Applied Mechanics and Materials149-154. Search in Google Scholar

Samuel Girmay, Kirsi Yliniemi, Minna Nieminen, Jarno Linnera & Antti J. Karttunen.(2024).Enhancing 360° virtual laboratory safety training with linear learning pathway design: Insights from student experiences. Education for Chemical Engineers12-21. Search in Google Scholar

Language:
English