Open Access

Research on the Teaching Effect of Virtual Reality Technology in Simulated Vocal Performance Environment

  
Oct 04, 2024

Cite
Download Cover

Tang, M. M. (2022). College vocal music teaching design based on internet platform. Wireless Communications and Mobile Computing, 2022(1), 3590597. Search in Google Scholar

Cayari, C. (2018). Connecting music education and virtual performance practices from YouTube. Music education research, 20(3), 360-376. Search in Google Scholar

Ppali, S., Lalioti, V., Branch, B., Ang, C. S., Thomas, A. J., Wohl, B. S., & Covaci, A. (2022, April). Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-19). Search in Google Scholar

Shi, Y. (2023). The use of mobile internet platforms and applications in vocal training: Synergy of technological and pedagogical solutions. Interactive learning environments, 31(6), 3780-3791. Search in Google Scholar

Daffern, H., Camlin, D. A., Egermann, H., Gully, A. J., Kearney, G., Neale, C., & Rees-Jones, J. (2019). Exploring the potential of virtual reality technology to investigate the health and well being benefits of group singing. International journal of performance arts and digital media, 15(1), 1-22. Search in Google Scholar

Zhang, J. (2022). Practical research on the assistance of music art teaching based on virtual reality technology. Wireless Communications and Mobile Computing, 2022(1), 8479040. Search in Google Scholar

Michałko, A., Campo, A., Nijs, L., Leman, M., & Van Dyck, E. (2022, October). Toward a meaningful technology for instrumental music education: Teachers’ voice. In Frontiers in Education (Vol. 7, p. 1027042). Frontiers Media SA. Search in Google Scholar

Han, X. (2022). Design of vocal music education system based on VR technology. Procedia Computer Science, 208, 5-11. Search in Google Scholar

Doganyigit, S., & Islim, O. F. (2021). Virtual reality in vocal training: A case study. Music Education Research, 23(3), 391-401. Search in Google Scholar

Duan, L. (2023). The application of modern virtual reality technology in the teaching of vocal music. Curriculum and Teaching Methodology, 6(19), 77-81. Search in Google Scholar

Feng, Y. (2023). Design and research of music teaching system based on virtual reality system in the context of education informatization. Plos one, 18(10), e0285331. Search in Google Scholar

Chen, W. (2022). Research on the design of intelligent music teaching system based on virtual reality technology. Computational Intelligence and Neuroscience, 2022(1), 7832306. Search in Google Scholar

Gu, D., & Li, F. (2020, September). The exploration of the application of VR technology in music education under the background of Internet+. In 2020 International Conference on Modern Education and Information Management (ICMEIM) (pp. 9-12). IEEE. Search in Google Scholar

Orman, E. K., Price, H. E., & Russell, C. R. (2017). Feasibility of using an augmented immersive virtual reality learning environment to enhance music conducting skills. Journal of Music Teacher Education, 27(1), 24-35. Search in Google Scholar

Xiao, H. (2022). Innovation of digital multimedia vr technology in music education curriculum in colleges and universities. Scientific Programming, 2022(1), 6566144. Search in Google Scholar

LuranXing,ChenWang & LijunWang. (2024). P‐4.11: Research on VR/AR technology and its application under new technology environment. SID Symposium Digest of Technical Papers(S1),793-796. Search in Google Scholar

Pan Zijie,Sun Hairong & Li Li. (2021). Application of Virtual Reality Technology in the Maintenance of Steam Turbine. Journal of Physics: Conference Series(1). Search in Google Scholar

Yakun Zhang,Yunpeng Ma,Yang Wu & Lingling Liu. (2024). Achieving widely distributed feature matches using flattened-affine-SIFT algorithm for fisheye images. Optics express(5),7969-7986. Search in Google Scholar

Mingfan Tao,Nuan Feng,Fei Duan,Zhaojun Meng,Yang Liu,Hongyu Zhong & Yiran Wang. (2024). Simulation Study on Mobile Robot Obstacle Avoidance and Path Planning based on Unity3D. International Core Journal of Engineering(5). Search in Google Scholar

Guntur Danang Wijaya,Wahyu Caesarendra,Mohammad Iskandar Petra,Grzegorz Królczyk & Adam Glowacz. (2024). Comparative study of Gazebo and Unity 3D in performing a virtual pick and place of Universal Robot UR3 for a ssembly process in manufacturing. Simulation Modelling Practice and Theory102895-. Search in Google Scholar

Language:
English