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Predictors of Gaming Behavior among Military Peacekeepers – Exploring the Role of Boredom and Loneliness in Relation to Gaming Problems


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Descriptive data for the sample (N = 246).

n (%) Mean (SD)
Gaming participation
        Participated within past 6 months 125 (50.4)
        Addicted gamer 0
        Problem gamer 7 (5.6)
        Highly engaged gamer 4 (3.2)
        Nonproblem gamer 114 (91.2)
Gender
        Male 225 (91.5)
        Female 21 (8.5)
Age 37.5 (9.6)
Months deployed
        0–6 months 81 (33.5)
        7–12 months 72 (29.8)
        13 months or more 89 (36.8)
Previous deployments
        1 140 (58.6)
        2 42 (17.6)
        3 29 (12.1)
        4 9 (3.8)
        5 or more 19 (7.9)
Marital status
        Partner 198 (80.8)
        No partner 47 (19.2)
Education level
        Lower secondary education 7 (2.9)
        Upper secondary education 73 (30.3)
        <3 years higher education 86 (35.7)
        >3 years higher education 75 (31.1)
Employment status
        Full time, part time 226 (92.2)
        Not working 6 (2.4)
        Student 13 (5.3)
Social motivation 6.2 (1.6)
Coping motivation 6.9 (1.9)
Enhancement motivation 9.7 (2.9)
Anxiety 2.3 (0.7)
Depression 3.8 (1.2)
Boredom proneness
        Lack of internal stimulation 27.7 (4.3)
        Lack of external stimulation 18.9 (5.8)
Loneliness 4.4 (3.2)
Hazardous drinking 4.7 (1.8)
        Nonhazardous drinking 54 (23.2)
        Hazardous drinking 179 (76.8)
Combat exposure 7.2 (7.4)
        Light combat 167 (69.0)
        Light-to-moderate combat 38 (15.7)
        Moderate combat 31 (12.8)
        Moderate-to-heavy combat 5 (2.1)
        Heavy combat 1 (0.4)

Predictors of problem gaming (N =246).

Predictor variables Prediction of problem gaming
Crude analysis
Adjusted analysis
OR 95% CI OR 95% CI
Gender
         Male (n = 225) 1.00 1.00
         Female (n = 21) 0.65 [0.07–5.86] 0.79 [0.00–6.86E+17]
Age 0.96 [0.87–1.05] 1.11 [0.93–1.33]
Boredom proneness
         Lack of internal stimulation 1.20 [1.03–1.40]* 1.45 [1.01–2.06]*
         Lack of external stimulation 1.09 [0.99–1.21] 1.07 [0.92–1.25]
Loneliness 1.22 [1.03–1.46]* 1.03 [0.63–1.67]
Social motivation 1.89 [1.29–2.76]** 1.30 [0.54–3.12]
Coping motivation 2.11 [1.47–3.03]** 1.18 [0.71–1.98]
Enhancement motivation 1.67 [1.28–2.17]** 2.22 [1.12–4.41]*
Anxiety 1.57 [0.81–3.04] 0.65 [0.13–2.32]
Depression 1.89 [1.28–2.77]** 1.35 [0.62–3.04]
Hazardous drinking 1.15 [0.82–1.62] 0.59 [0.03–11.67]
Combat exposure 1.05 [0.98–1.12] 1.12 [0.98–1.29]

Correlations among predictor variables.

Predictor variables 1 2 3 4 5 6 7 8 9 10 11 12
1. Gender
2. Age 0.000
3. Lack of internal stimulation –0.009 –0.039
4. Lack of external stimulation –0.116 0.283 0.087
5. Loneliness 0.002 –0.050 0.223 0.383
6. Social motivation –0.010 0.322 0.131 0.163 0.131
7. Coping motivation 0.008 0.196 0.180 0.139 0.272 0.520
8. Enhancement motivation –0.117 0.324 0.064 0.066 0.136 0.549 0.629
9. Anxiety 0.042 –0.112 0.084 0.120 0.238 0.106 0.236 0.153
10. Depression 0.071 –0.099 0.161 0.235 0.388 0.318 0.444 0.204 0.503
11. Hazardous drinking 0.023 –0.122 –0.113 0.161 0.020 0.128 –0.107 –0.052 – 0.028 0.074
12. Combat exposure –0.089 0.232 –0.092 0.203 0.129 0.141 0.034 0.045 0.177 0.128 0.108
eISSN:
1799-3350
Language:
English
Publication timeframe:
Volume Open
Journal Subjects:
History, Topics in History, Military History, Social Sciences, Political Science, Military Policy