Published Online: Apr 20, 2017
Page range: 93 - 106
Received: Jan 29, 2017
Accepted: Mar 06, 2017
DOI: https://doi.org/10.1515/atd-2017-0006
Keywords
© 2017
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Introduction: The paper deals with the design of gaming methods for teaching Management at secondary schools and the importance of using effective games in the process secondary education.
Methods: The authors analysed and summarised the relevant findings collected during the fifty-year history. For the purposes of the investigation, a questionnaire survey was carried out between April 11, 2016 and April 22, 2016. Finally, interviews with teachers were conducted.
Results: Specific gaming methods for teaching Management were implemented in classrooms which helped to identify the strengths and the weaknesses of the gaming methods.
Limitations: The limits of the survey were given by the small number of respondents (100) and by the fact that only 6 questions were asked.
Conclusions: The gaming methods are attractive not only for pupils and students but also for adults and represent one of the most attractive teaching methods. There is a connection between gaming methods, didactics and andragogy.