Edizioni

Rivista e Edizione

Volume 10 (2023): Edizione 17 (January 2023)

Volume 9 (2022): Edizione 16 (June 2022)

Volume 8 (2021): Edizione 15 (November 2021)

Volume 8 (2021): Edizione 14 (October 2021)

Volume 7 (2020): Edizione 13 (November 2020)

Volume 6 (2019): Edizione 12 (December 2019)

Volume 6 (2019): Edizione 11 (September 2019)

Volume 5 (2018): Edizione 10 (December 2018)

Volume 5 (2018): Edizione 9 (September 2018)

Volume 4 (2017): Edizione 8 (December 2017)

Volume 4 (2017): Edizione 7 (May 2017)

Volume 3 (2016): Edizione 6 (December 2016)

Volume 3 (2016): Edizione 5 (March 2016)

Dettagli della rivista
Formato
Rivista
eISSN
2182-1976
Pubblicato per la prima volta
16 Apr 2016
Periodo di pubblicazione
2 volte all'anno
Lingue
Inglese

Cerca

Volume 10 (2023): Edizione 17 (January 2023)

Dettagli della rivista
Formato
Rivista
eISSN
2182-1976
Pubblicato per la prima volta
16 Apr 2016
Periodo di pubblicazione
2 volte all'anno
Lingue
Inglese

Cerca

0 Articoli
Accesso libero

Economical Dissections

Pubblicato online: 27 Jan 2023
Pagine: 1 - 39

Astratto

Abstract

The Wallace-Bolyai-Gerwien theorem states any polygon can be decomposed into a finite number of polygonal pieces that can be translated and rotated to form any polygon of equal area. The theorem was proved in the early 19th century. The minimum number of pieces necessary to form these common dissections remains an open question. In 1905, Henry Dudney demonstrated a four-piece common dissection between a square and equilateral triangle. We investigate the possible existence of a three-piece common dissection. Specifically, we prove that there does not exist a three-piece common dissection using only convex polygons.

Accesso libero

How Unfair is the Unfair Dodgem?

Pubblicato online: 27 Jan 2023
Pagine: 41 - 50

Astratto

Abstract

We study a very simple 2-player board game called Dodgem, curiously the game is difficult to analyze when the number of tokens is not the same for the two players. We provide theoretical and experimental elements which indicate which player benefits from the asymmetry of the game.

Accesso libero

Fun with Latin Squares

Pubblicato online: 27 Jan 2023
Pagine: 51 - 74

Astratto

Abstract

Do you want to know what an anti-chiece Latin square is? Or what a non-consecutive toroidal modular Latin square is? We invented a ton of new types of Latin squares, some inspired by existing Sudoku variations. We can’t wait to introduce them to you and answer important questions, such as: do they even exist? If so, under what conditions? What are some of their interesting properties? And how do we generate them?

Accesso libero

Go First Dice for Five Players and Beyond.

Pubblicato online: 27 Jan 2023
Pagine: 75 - 87

Astratto

Abstract

Before a game begins, the players need to decide the order of play. This order of play is determined by each player rolling a die. Does there exist a set of dice such that draws are excluded and each order of play is equally likely? For four players the solution involves four 12-sided dice, sold commercially as Go First Dice. However, the solution for five players remained an open question. We present two solutions. The first solution has a particular mathematical structure known as binary dice, and results in a set of five 60-sided dice, where every place is equally likely. The second solution is an inductive construction that results in one one 36-sided die; two 48-sided dice; one 54-sided die; and one 20-sided die, where each permutation is equally likely.

Accesso libero

How to Read a Clock

Pubblicato online: 27 Jan 2023
Pagine: 89 - 96

Astratto

Abstract

In this paper we present several binary clocks. Using different geometric figures, we show how one can devise various novel ways of displaying time. We accompany each design with the mathematical background necessary to understand why these designs work.

0 Articoli
Accesso libero

Economical Dissections

Pubblicato online: 27 Jan 2023
Pagine: 1 - 39

Astratto

Abstract

The Wallace-Bolyai-Gerwien theorem states any polygon can be decomposed into a finite number of polygonal pieces that can be translated and rotated to form any polygon of equal area. The theorem was proved in the early 19th century. The minimum number of pieces necessary to form these common dissections remains an open question. In 1905, Henry Dudney demonstrated a four-piece common dissection between a square and equilateral triangle. We investigate the possible existence of a three-piece common dissection. Specifically, we prove that there does not exist a three-piece common dissection using only convex polygons.

Accesso libero

How Unfair is the Unfair Dodgem?

Pubblicato online: 27 Jan 2023
Pagine: 41 - 50

Astratto

Abstract

We study a very simple 2-player board game called Dodgem, curiously the game is difficult to analyze when the number of tokens is not the same for the two players. We provide theoretical and experimental elements which indicate which player benefits from the asymmetry of the game.

Accesso libero

Fun with Latin Squares

Pubblicato online: 27 Jan 2023
Pagine: 51 - 74

Astratto

Abstract

Do you want to know what an anti-chiece Latin square is? Or what a non-consecutive toroidal modular Latin square is? We invented a ton of new types of Latin squares, some inspired by existing Sudoku variations. We can’t wait to introduce them to you and answer important questions, such as: do they even exist? If so, under what conditions? What are some of their interesting properties? And how do we generate them?

Accesso libero

Go First Dice for Five Players and Beyond.

Pubblicato online: 27 Jan 2023
Pagine: 75 - 87

Astratto

Abstract

Before a game begins, the players need to decide the order of play. This order of play is determined by each player rolling a die. Does there exist a set of dice such that draws are excluded and each order of play is equally likely? For four players the solution involves four 12-sided dice, sold commercially as Go First Dice. However, the solution for five players remained an open question. We present two solutions. The first solution has a particular mathematical structure known as binary dice, and results in a set of five 60-sided dice, where every place is equally likely. The second solution is an inductive construction that results in one one 36-sided die; two 48-sided dice; one 54-sided die; and one 20-sided die, where each permutation is equally likely.

Accesso libero

How to Read a Clock

Pubblicato online: 27 Jan 2023
Pagine: 89 - 96

Astratto

Abstract

In this paper we present several binary clocks. Using different geometric figures, we show how one can devise various novel ways of displaying time. We accompany each design with the mathematical background necessary to understand why these designs work.