Accesso libero

Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review

INFORMAZIONI SU QUESTO ARTICOLO

Cita

Akoodie, Y. (2020). Gamification in psychological assessment in South Africa: A narrative review. African Journal of Psychological Assessment, 2, 1-10. https://doi.org/10.4102/ajopa.v2i0.24 Search in Google Scholar

Armstrong, M. B., Ferrell, J. Z., Collmus, A. B., & Landers, R. N. (2016). Correcting misconceptions about gamification of assessment: more than SJTs and badges. Industrial and Organizational Psychology, 9(3), 671–677. https://doi.org/10.1017/iop.2016.69 Search in Google Scholar

Arvey, R. D., & Sackett, P. R. (1993). Fairness in selection: Current developments and perspectives. In N. Schmitt & W. Borman (Eds.), Personnel selection in organizations (pp. 171–202). Jossey-Bass. Search in Google Scholar

Attali, Y., & Arieli-Attali, M. (2015). Gamification in assessment: Do points affect test performance? Computers & Education, 83, 57–63. https://doi.org/10.1016/j.compedu.2014.12.012 Search in Google Scholar

Beck, L. A. (1992). Csikszentmihalyi, Mihaly. (1990). Flow: the psychology of optimal experience. Journal of Leisure Research, 24(1), 93–94. https://doi.org/10.1080/00222216.1992.11969876 Search in Google Scholar

Bies, R. J., & Moag, J. F. (1986). Interactional justice: communication criteria of fairness. In R. J. Lewicki, B. H. Sheppard, & M. H. Bazerman (Eds.), Research on negotiations in organizations (pp. 43-55). Greenwich. Search in Google Scholar

Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145–1156. https://doi.org/10.1016/j.compedu.2009.10.022 Search in Google Scholar

Buil, I., Catalán, S., & Martínez, E. (2020). Understanding applicants’ reactions to gamified recruitment. Journal of Business Research, 110, 41–50. https://doi.org/10.1016/j.jbusres.2019.12.041 Search in Google Scholar

Buil, I., Catalán, S., & Ortega, R. (2019). Gamification and motivation: new tools for talent acquisition. UCJC Business and Society Review, 63, 146–161. https://doi.org/10.3232/UBR.2019.V16.N3.04 Search in Google Scholar

Collmus, A. B., & Landers, R. N. (2019). Game-framing to improve applicant perceptions of cognitive assessments. Journal of Personnel Psychology, 18(3), 157–162. https://doi.org/10.1027/1866-5888/a000227 Search in Google Scholar

Colquitt, J. A. (2001). On the dimensionality of organizational justice: A construct validation of a measure. Journal of Applied Psychology, 86(3), 386–400. https://doi.org/10.1037/0021-9010.86.3.386 Search in Google Scholar

Colquitt, J. A., Greenberg, J., & Zapata-Phelan, C. P. (2005). What is organizational justice? A historical overview. In J. Greenberg & J. Colquitt (Eds.), Handbook of organizational justice (pp. 3–56). Lawrence Erlbaum Associates Publishers. Search in Google Scholar

Constantin, V. D., & Stoenescu R. D. (2015, April 23-24). Gamification in the recruitment process: studying Romanian potential employees’ perception [Paper presentation]. The 11th International Scientific Conference “eLearning and Software for Education”, Bucharest, Romania. https://doi.org/10.12753/2066-026X-15-098 Search in Google Scholar

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information Technology. MIS Quarterly, 13(3), 319. https://doi.org/10.2307/249008 Search in Google Scholar

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2014). Du game design au gamefulness: Définir la gamification. Sciences du Jeu, 2. https://doi.org/10.4000/sdj.287 Search in Google Scholar

Ellison, L. J., McClure Johnson, T., Tomczak, D., Siemsen, A., & Gonzalez, M. F. (2020). Game on! Exploring reactions to game-based selection assessments. Journal of Managerial Psychology, 35(4), 241–254. https://doi.org/10.1108/JMP-09-2018-0414 Search in Google Scholar

Galois-Faurie, I., & Lacroux, A. (2014). « Serious games » et recrutement: Quels enjeux de recherche en gestion des ressources humaines ? @GRH, 10(1), 11. https://doi.org/10.3917/grh.141.0011 Search in Google Scholar

Gangadharbatla, H., & Davis, D. Z. (Eds.). (2016). Emerging research and trends in gamification. IGI Global. https://doi.org/10.4018/978-1-4666-8651-9 Search in Google Scholar

Georgiou, K. (2021). Can explanations improve applicant reactions towards gamified assessment methods? International Journal of Selection and Assessment, 00,1–16. https://doi.org/10.1111/ijsa.12329 Search in Google Scholar

Georgiou, K., Gouras, A., & Nikolaou, I. (2019). Gamification in employee selection: The development of a gamified assessment. International Journal of Selection and Assessment, 27(2), 91–103. https://doi.org/10.1111/ijsa.12240 Search in Google Scholar

Georgiou, K., & Nikolaou, I. (2020). Are applicants in favor of traditional or gamified assessment methods? Exploring applicant reactions towards a gamified selection method. Computers in Human Behavior, 109, 106356. https://doi.org/10.1016/j.chb.2020.106356 Search in Google Scholar

Gilliland, S. W. (1993). The perceived fairness of selection systems: An organizational justice perspective. The Academy of Management Review, 18(4), 694–734. https://doi.org/10.2307/258595 Search in Google Scholar

Gkorezis, P., Georgiou, K., Nikolaou, I., & Kyriazati, A. (2020). Gamified or traditional situational judgement test? A moderated mediation model of recommendation intentions via organizational attractiveness. European Journal of Work and Organizational Psychology, 30(2), 240–250. https://doi.org/10.1080/1359432X.2020.1746827 Search in Google Scholar

Godollei, A., & Chapman, D. (2017). Gamified cognitive assessments in selection: validity, discrimination and applicant reactions. Academy of Management, 1(2016). https://doi.org/10.5465/ambpp.2016.312 Search in Google Scholar

Hommel, B. E., Ruppel, R., & Zacher, H. (2021). Assessment of cognitive flexibility in personnel selection: Validity and acceptance of a gamified version of the Wisconsin Card Sorting Test. International Journal of Selection and Assessment, 30(1), 126–144. https://doi.org/10.1111/ijsa.12362 Search in Google Scholar

Khan, M., Shaikh, H. R., Memon, A. M., & Kazi, A. G. (2019). Willingness of gamified recruitment and selection among job seekers of Sindh, Pakistan. Journal of Management Info, 6(4), 15–22. https://doi.org/10.31580/jmi.v6i4.1156 Search in Google Scholar

Kravitz, D. A., Stinson, V., & Chavez, T. L. (1996). Evaluations of tests used for making selection and promotion decisions. International Journal of Selection and Assessment, 4(1), 24-34. https://doi.org/10.1111/j.1468-2389.1996.tb00045.x Search in Google Scholar

Lacroux, A., & Martin-Lacroux, C. (2021). L’Intelligence artificielle au service de la lutte contre les discriminations dans le recrutement: Nouvelles promesses et nouveaux risques. Management & Avenir, 122(2), 121–142. https://doi.org/10.3917/mav.122.0121 Search in Google Scholar

Landers, R. N. (2014). Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & Gaming, 45(6), 752–768. https://doi.org/10.1177/1046878114563660 Search in Google Scholar

Landers, R. N., Auer, E. M., & Abraham, J. D. (2020). Gamifying a situational judgment test with immersion and control game elements: Effects on applicant reactions and construct validity. Journal of Managerial Psychology, 35(4), 225–239. https://doi.org/10.1108/JMP-10-2018-0446 Search in Google Scholar

Laumer, S., Eckhardt, A., & Weitzel, T. (2012). Online gaming to find a new job—examining job seekers’ intention to use serious games as a self-assessment tool. German Journal of Research in Human Resource Management, 26(3), 218–240. https://doi.org/10.1177/239700221202600302 Search in Google Scholar

Leventhal, G. S. (1980). What should be done with equity theory? In K. J. Gergen, M. S. Greenberg & R. H. Willis (Eds.), Social exchanges: advances in theory and research (pp. 27-55).Plenum. http://dx.doi.org/10.1007/978-1-4613-3087-5_2 Search in Google Scholar

Levy, R. (2013). Psychometric and evidentiary advances, opportunities, and challenges for simulation-based assessment. Educational Assessment, 18(3), 182–207. https://doi.org/10.1080/10627197.2013.814517 Search in Google Scholar

Marzucco, L., & Hansez, I. (2013). Etude des perceptions d’équité des candidats dans une situation de sélection: Influence de la justice procédurale et distributive. Psychologie du Travail et des Organisations, 19(1), 45–70. https://doi.org/10.1016/S1420-2530(16)30068-1 Search in Google Scholar

Mateo, S. (2020). Procédure pour conduire avec succès une revue de littérature selon la méthode PRISMA. Kinésithérapie, la Revue, 20(226), 29–37. https://doi.org/10.1016/j.kine.2020.05.019 Search in Google Scholar

Mavridis, A., & Tsiatsos, T. (2017). Game-based assessment: Investigating the impact on test anxiety and exam performance: Game-based assessment. Journal of Computer Assisted Learning, 33(2), 137–150. https://doi.org/10.1111/jcal.12170 Search in Google Scholar

Melchers, K. G., & Basch, J. M. (2021). Fair play? Sex-, age-, and job-related correlates of performance in a computer-based simulation game. International Journal of Selection and Assessment, 30(1), 48–61. https://doi.org/10.1111/ijsa.12337 Search in Google Scholar

Mislevy, R. J., Oranje, A., Bauer, M., von Davier, A. A., Hao, J., Corrigan, S., & John, M. (2014). Psychometric considerations in game-based assessment. GlassLab. http://www.instituteofplay.org/wp-content/uploads/2014/02/GlassLab_GBA1_WhitePaperFull.pdf Search in Google Scholar

Montefiori, L. (2016). Game-based assessment: Face validity, fairness perception, and impact on employer’s brand image. Assessment and Development Matters, 8(2), 19-22. Search in Google Scholar

National Center for Research on Evaluation, Standards, Student Testing. (2010). Automated assessment complex task performance in games and simulations. CRESST Research report. https://files.eric.ed.gov/fulltext/ED512656.pdf Search in Google Scholar

Nikolaou, I., Georgiou, K., & Kotsasarlidou, V. (2019). Exploring the Relationship of a Gamified Assessment with Performance. The Spanish Journal of Psychology, 22, E6. https://doi.org/10.1017/sjp.2019.5 Search in Google Scholar

Schuler, H. (1993). Social validity of selection situations: A concept and some empirical results. In H. Schuler, J. Farr & M. Smith (Eds.), Personnel selection and assessment: Individual and organizational perspectives (pp. 11–26). Lawrence Erlbaum Associates. Search in Google Scholar

Stanescu, D., Ioniţă, C., & Ioniţă, A. (2020). Game thinking in personnel recruitment and selection: advantages and disadvantages. Postmodern Openings, 11(2), 267-276. https://doi.org/10.18662/po/11.2/174 Search in Google Scholar

Stanescu, D., Tosca, A., & Ioniţă, C. (2018). Game-based assessment - the new revolution of candidates’ assessment. In C. Bratianu, A. Zbuchea, & A. Vitelar (Eds.), Strategica: challenging the status quo in management and economics (pp. 480–489). Tritonic Publishing House. https://www.webofscience.com/wos/woscc/summary/c73feb74-7e7f-433c-8ff3-3197290c5111-2fcd915e/relevance/4 Search in Google Scholar

Steiner, D. D., & Gilliland, S. W. (1996). Fairness reactions to personnel selection techniques in France and the United States. Journal of Applied Psychology, 81(2), 134–141. https://doi.org/10.1037/0021-9010.81.2.134 Search in Google Scholar

Tosca, A., Ioniţă, C., Stanescu, D., & Stanciu, A. (2019). Innovative solutions for online recruitment – gamified assessment. Postmodern Openings, 10(1), 151-164. https://doi.org/10.18662/po/59 Search in Google Scholar

Ventura, M., & Shute, V. (2013). The validity of a game-based assessment of persistence. Computers in Human Behavior, 29(6), 2568–2572. https://doi.org/10.1016/j.chb.2013.06.033 Search in Google Scholar

Willis, C., Powell-Rudy, T., Colley, K., & Prasad, J. (2021). Examining the use of game-based assessments for hiring autistic job seekers. Journal of Intelligence, 9(4), 53. https://doi.org/10.3390/jintelligence9040053 Search in Google Scholar

Woźniak, J. (2015). The use of gamification at different levels of e-recruitment. Management Dynamics in the Knowledge Economy, 3(2), 257-278. http://bit.ly/3ThmHjl Search in Google Scholar

eISSN:
2392-8042
Lingua:
Inglese