“You Won’t Even Know Who You Are Anymore”: Bakthinian Polyphony and the Challenge to the Ludic Subject in Disco Elysium
Pubblicato online: 14 dic 2021
Pagine: 90 - 104
DOI: https://doi.org/10.2478/bsmr-2021-0009
Parole chiave
© 2021 Daniel Vella et al., published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
When approaches to the notion of the ‘self’ as it exists in the game have been discussed in game studies – for instance, through work in existential ludology or through discussions of agency – the ‘self’ in question, explicitly or implicitly, has tended to be the rational, stable, unified and coherent self of the humanist tradition.
By fracturing the ludic subject into a set of contrasting and conflicting voices, each with their own apparent motivations and goals,
Drawing on theories of ludic and virtual subjectivity, this paper will approach