Games of Character: The Role of Board, Dice & Card Games in Popular Cinema
13 ott 2022
INFORMAZIONI SU QUESTO ARTICOLO
Pubblicato online: 13 ott 2022
Pagine: 17 - 46
DOI: https://doi.org/10.2478/bgs-2022-0018
Parole chiave
© 2022 Mark A. Hall, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.