Accesso libero

Improved balance in multiplayer online battle arena games

INFORMAZIONI SU QUESTO ARTICOLO

Cita

[1] K. Conley, D. Perry, How does he saw me? A recommendation engine for picking heroes in Dota 2, Technical report, Stanford University, 2013. ⇒188Search in Google Scholar

[2] J. Funk, MOBA, DOTA, ARTs: A brief introduction to gaming’s biggest, most impenetrable genre, Polygon, December 2013. ⇒183Search in Google Scholar

[3] M. van Gerven, Computational foundations of natural intelligence, Frontiers in Computational Neuroscience, 11 (2017), 112. ⇒18710.3389/fncom.2017.00112Search in Google Scholar

[4] S. Huijun, W. Xinhua, Determination of the weight of evaluation indexes with artificial neural network method, Journal of Shandong University of Science and Technology, 20:84, 2001. ⇒195Search in Google Scholar

[5] F. Johansson, J. Wikstrom, Result prediction by mining replays in DOTA2. Master’s thesis, Blekinge Institute of Technology, Faculty of Computing, 2015. ⇒189Search in Google Scholar

[6] P. Kannan, Elo percentage expectancy table ⇒198, 204Search in Google Scholar

[7] H. P. Kriegel, M. Schubert, A. Züfle, Managing and mining multiplayer online games, Advances in Spatial and Temporal Databases (SSTD 2011), Lecture Notes in Computer Science, 6849, (2011), 441–444. ⇒18710.1007/978-3-642-22922-0_26Search in Google Scholar

[8] J. MacQueen. Some methods for classification and analysis of multivariate observations, Berkeley Symposium on Mathematical Statistics and Probability, University of California Press, 1967, 281–297. ⇒187Search in Google Scholar

[9] M. Maechler, P. Rousseeuw, A. Struyf, M. Hubert, K. Hornik, Cluster: Cluster analysis basics and extensions, 2016, R package version 2.0.4. ⇒191Search in Google Scholar

[10] R. L. D. Mandryk, D. S. Maranan, False prophets: Exploring hybrid board/video games, CHI: Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, 2002, pp. 640—641. ⇒18310.1145/506443.506523Search in Google Scholar

[11] D. E. Rumelhart, G. E. Hinton, R. J. Williams, Learning representations by back-propagating errors, Nature, 323 (1986), 533–536. ⇒18710.1038/323533a0Search in Google Scholar

[12] B. G. Weber and M. Mateas. A data mining approach to strategy prediction. In Proc. Computational Intelligence and Games, pages 140–147, 2009. ⇒18910.1109/CIG.2009.5286483Search in Google Scholar

[13] Roit Games, League of legends matchmaking explained, 2009. ⇒188Search in Google Scholar

[14] Valve Corporation, The international DOTA2 championships official website. ⇒186Search in Google Scholar

eISSN:
2066-7760
Lingua:
Inglese
Frequenza di pubblicazione:
2 volte all'anno
Argomenti della rivista:
Computer Sciences, other