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An Exploration of the Application of Augmented Reality Technology in Improving Interactivity in Physical Education Teaching and Training

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Cita

This paper elaborates on the technology related to augmented reality interaction, introduces in depth the augmented reality device HoloLens, including its composition and the principle of generating indoor three-dimensional data, and designs a teaching interaction model of augmented reality fusion learning environment. The Kinect somatosensory device is introduced into the teaching interaction model, and virtual interactions between virtual objects and real objects are accomplished by judging the human body’s position and posture changes in real time. Group experiments were conducted to examine the learning effect of augmented reality-based technology with or without interactive behavior in terms of interest in sports learning. According to the findings, the augmented reality physical education interactive teaching experiment resulted in a 23-point increase in the average value of physical education knowledge mastery level test scores. Further one-way ANOVA was conducted and the p-value of the scores of group B of the experiment with interaction before and after teaching was 0.001, which is less than 0.05. Augmented reality sports interactive teaching can significantly enhance students’ interest in sports learning, attention to sports, and so on. Therefore, the augmented reality sports interactive teaching technique mentioned in this paper serves as an effective way to improve students’ performance and interest in sports education.

eISSN:
2444-8656
Lingua:
Inglese
Frequenza di pubblicazione:
Volume Open
Argomenti della rivista:
Life Sciences, other, Mathematics, Applied Mathematics, General Mathematics, Physics