Accesso libero

Application and Reflection of Virtual Reality in Digital Tourism Development

INFORMAZIONI SU QUESTO ARTICOLO

Cita

Envelope, L. K. C. A., & Envelope, H. L. H. B. P. (2022). Virtual tourism atmospheres: the effects of pleasure, arousal, and dominance on the acceptance of virtual tourism. Journal of Hospitality and Tourism Management, 53, 143-152. Search in Google Scholar

Wang, G., & Li, Q. (2022). Research on optimization of 3d tourism virtual crossover scene based on semantic perception analysis. Advances in multimedia(Pt.1), 2022. Search in Google Scholar

Wei, Z., Zhang, J., Huang, X., & Qiu, H. (2023). Can gamification improve the virtual reality tourism experience? analyzing the mediating role of tourism fatigue. Tourism management. Search in Google Scholar

Mastroberardino, P., Calabrese, G., Cortese, F., & Petracca, M. (2022). New perspectives of experiential tourism: an exploratory analysis of live virtual tours during the covid-19 outbreak. The TQM Journal. Search in Google Scholar

Leung, W. K. S., Chang, M. K., Cheung, M. L., & Shi, S. (2023). Vr tourism experiences and tourist behavior intention in covid-19: an?experience economy and mood management perspective. Information technology & people. Search in Google Scholar

Baik, A. (2021). The use of interactive virtual bim to boost virtual tourism in heritage sites, historic jeddah. ISPRS International Journal of Geo-Information, 10. Search in Google Scholar

Minucciani, V., & Garnero, G. (2013). Available and Implementable Technologies for Virtual Tourism: A Prototypal Station Project. International Workshop on Biomathematics, Bioinformatics and Biostatistics. Search in Google Scholar

Bastian, A., Prasetyo, T. F., & Atmaja, N. J. D. (2019). An Application of Virtual Reality with Android Device for Tourism Assistant. 2019 2nd International Conference of Computer and Informatics Engineering (IC2IE). Search in Google Scholar

Sari, D. P., Dewi, N. I. K., Fuada, S., Nuriyah, W., & Raihan, I. T. (2021). Virtual Reality Tourism: Digital Application as a Media Education of Tourist in the Covid-19 Era. 6th UPI International Conference on TVET 2020 (TVET 2020). Search in Google Scholar

Ángel García-Crespo, Israel González-Carrasco, José López-Cuadrado, Villanueva, D., & Álvaro González. (2016). Cesarsc: framework for creating cultural entertainment systems with augmented reality in smart cities. Computer Science & Information Systems, 13, 6-6. Search in Google Scholar

Kim, M. J., Lee, C. K., & Preis, M. W. (2020). The impact of innovation and gratification on authentic experience, subjective well-being, and behavioral intention in tourism virtual reality: the moderating role of technology readiness. Telematics and Informatics, 49, 101349-. Search in Google Scholar

Poux, F., Valembois, Q., Mattes, C., Kobbelt, L., & Billen, R. (2020). Initial user-centered design of a virtual reality heritage system: applications for digital tourism. Remote Sensing, 12(16), 2583. Search in Google Scholar

Baker, M. A., Onder, I., & Wei, W. (2023). All without leaving home: building a conceptual model of virtual tourism experiences. International Journal of Contemporary Hospitality Management, 35(4), 1284-1303. Search in Google Scholar

Lee, H., Jung, T. H., Dieck, M. C. T., & Chung, N. (2020). Experiencing immersive virtual reality in museums. Information & Management, 57, 103229. Search in Google Scholar

eISSN:
2444-8656
Lingua:
Inglese
Frequenza di pubblicazione:
Volume Open
Argomenti della rivista:
Life Sciences, other, Mathematics, Applied Mathematics, General Mathematics, Physics