[Aarseth, E. 2007. Doors and perception: fiction vs simulation in games. Intermedialities 9:35-44.10.7202/1005528ar]Search in Google Scholar
[Artaud, A. 1938. The Theatre and its Double. Gallimard.]Search in Google Scholar
[Bateman, C. 2011. Imaginary Worlds. Zero Books.]Search in Google Scholar
[Blanke, O. and Metzinger, T. 2008. Full-body illusions and minimal phenomenal selfhood. Trends in Cognitive Sciences 13: 7-13.10.5363/tits.13.12_7]Open DOISearch in Google Scholar
[Brey, P. 2003. The social ontology of virtual environments. American Journal of Ethics and Sociology 62: 269-82.10.1111/1536-7150.t01-1-00011]Search in Google Scholar
[Brey, P. 2014. The physical and social reality of virtual worlds. In The Oxford Handbook of Virtuality, ed. by M. Grimshaw.10.1093/oxfordhb/9780199826162.013.029]Search in Google Scholar
[Casati, R. 2012. Illusions and epistemic innocence. In Perceptual Illusion: Philosophical and Psychological Essays, ed. by C. Calabi. Palgrave MacMillan.10.1057/9780230365292_11]Search in Google Scholar
[Chalmers, D.J. 1996. The Conscious Mind. Oxford University Press.]Search in Google Scholar
[Chalmers, D.J. 2003. The matrix as metaphysics. Online at thematrix.com. Published in print in Philosophers Explore the Matrix, ed. by C. Grau. Oxford University Press, 2005.]Search in Google Scholar
[Cogburn, J. and Silcox, M. 2008. Philosophy through Video Games. Routledge.10.4324/9780203877869]Search in Google Scholar
[Cogburn, J. and Silcox, M. 2014. Against brain-in-a-vatism: On the value of virtual reality. Philosophy and Technology 27:561-79.10.1007/s13347-013-0137-4]Open DOISearch in Google Scholar
[Firestone, C. and Scholl, B.J. 2016. Cognition does not affect perception: Evaluating the evidence for âoetop-downâ effects. Behavioral and Brain Sciences 39:1-72.10.1017/S0140525X15000965]Search in Google Scholar
[Heim, M. 1993. The Metaphysics of Virtual Reality. Oxford University Press.10.1093/acprof:oso/9780195092585.001.0001]Search in Google Scholar
[Heim, M. 2000. Virtual Realism. Oxford University Press.]Search in Google Scholar
[Juul, J. 2005. Half-Real: Videogames Between Real Rules and Fictional Worlds. MIT Press.]Search in Google Scholar
[Mac Cumhaill, Clare. 2011. Specular space. Proceedings of the Aristotelian Society 111: 487-95.10.1111/j.1467-9264.2011.00320.x]Search in Google Scholar
[Macpherson, F. 2012. Cognitive penetration of colour experience: Rethinking the issue in light of an indirect mechanism. Philosophy and Phenomenological Research 84:24-62.10.1111/j.1933-1592.2010.00481.x]Open DOISearch in Google Scholar
[Maselli, A. and Slater, M. 2013. The building blocks of the full body ownership illusion. Frontiers of Human Neuroscience 7: 83.10.3389/fnhum.2013.00083]Open DOISearch in Google Scholar
[Meskin, A. and Robson, J. 2012. Fiction and fictional worlds in videogames. In The Philosophy of Computer Games, ed. by J. Sageng. Springer.10.1007/978-94-007-4249-9_14]Search in Google Scholar
[Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. 1994. Augmented Reality: A class of displays on the reality-virtuality continuum. SPIE Conference on Telemanipulator and Telepresence Technologies 2351:282-92.10.1117/12.197321]Search in Google Scholar
[Nozick, R. 1974. Anarchy, State, and Utopia. Basic Books. ]Search in Google Scholar
[Siegel, S. 2014. Affordances and the content of perception. In Does Perception Have Content?, ed. by B. Brogaard. Oxford University Press.10.1093/acprof:oso/9780199756018.003.0003]Search in Google Scholar
[Slater, M. 2003. A note on presence terminology. Presence Connect 3(3).]Search in Google Scholar
[Slater, M, Perez-Marcos, D., Ehrsson, H. and Sanchez-Vives M.V. 2008. Towards a digital body: the virtual arm illusion. Frontiers of Human Neuroscience 2:6.10.3389/neuro.09.006.2008]Open DOISearch in Google Scholar
[Slater, M. 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society of London B 364: 3549-57.10.1098/rstb.2009.0138]Search in Google Scholar
[Steenhagen, M. 2017. False reflections. Philosophical Studies 5: 1227-42.10.1007/s11098-016-0752-x]Open DOISearch in Google Scholar
[Tavinor, J. 2009. The Art of Videogames. Blackwell.10.1002/9781444310177]Search in Google Scholar
[Velleman, D. 2013. Virtual selves. In Foundations for Moral Relativism. Open Book Publishers.10.11647/OBP.0029.02]Search in Google Scholar