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Make Amazing Games

Using Fusion 2.5

  
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Frontmatter
CONTENTS
Preface
Acknowledgments
Chapter 1 Video Games
Chapter 2 Basic Game Design Concepts
Chapter 3 Basic Programming Concepts
Chapter 4 Fusion Basics
Chapter 5 Finding Your Way Around
Chapter 6 Working With Objects
Chapter 7 Configuring Properties
Chapter 8 Fusion Coding Basics
Chapter 9 Backing up Your Games
Chapter 10 Movement
Chapter 11 Graphics and Animation
Chapter 12 Creating A Bat-and-Ball Game
Chapter 13 Scrolling Game Concepts
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game
Chapter 15 Creating A Platform Game
Chapter 16 Creating A Mouse Clicker Game
Chapter 17 Bug Finding And Fixing
Chapter 18 Additional Concepts
Chapter 19 Distribution and Publishing
Chapter 20 Fusion 2.5+
Chapter 21 Help and Resources
Index
Frontmatter
CONTENTS
Preface
Acknowledgments
Chapter 1 Video Games
Chapter 2 Basic Game Design Concepts
Chapter 3 Basic Programming Concepts
Chapter 4 Fusion Basics
Chapter 5 Finding Your Way Around
Chapter 6 Working With Objects
Chapter 7 Configuring Properties
Chapter 8 Fusion Coding Basics
Chapter 9 Backing up Your Games
Chapter 10 Movement
Chapter 11 Graphics and Animation
Chapter 12 Creating A Bat-and-Ball Game
Chapter 13 Scrolling Game Concepts
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game
Chapter 15 Creating A Platform Game
Chapter 16 Creating A Mouse Clicker Game
Chapter 17 Bug Finding And Fixing
Chapter 18 Additional Concepts
Chapter 19 Distribution and Publishing
Chapter 20 Fusion 2.5+
Chapter 21 Help and Resources
Index
Publié:
avr. 2021
Langue:
Anglais
Pages:
398
Paperback
ISBN: 978-1-68392-700-6
Publié:
avr. 2021
PDF
ISBN: 978-1-68392-699-3
Publié:
mars 2021
E-Pub
ISBN: 978-1-68392-698-6
Publié:
mars 2021

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