À propos de cet article
Publié en ligne: 14 déc. 2021
Pages: 80 - 89
DOI: https://doi.org/10.2478/bsmr-2021-0008
Mots clés
© 2021 Thomas Spies, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
This article examines the representation of mental health issues in the computer role-playing game