À propos de cet article
Publié en ligne: 21 déc. 2019
Pages: 20 - 24
DOI: https://doi.org/10.2478/amset-2019-0012
Mots clés
© 2019 Bogdan Bucur, published by Sciendo
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
The present paper presents an alternative method regarding the practical solution of defining the puzzle game in terms of design, graphics, 3D modeling and manufacture of the puzzle game. The practical example of making a puzzle game defined by assembling components resulting the administrative map of Romania.