This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Karayılanoğlu, G., & Arabacıoğlu, B. C. (2020). Digital interactive experiences in contemporary art museums. Turkish Online Journal of Design Art and Communication, 10(4), 423-440.KarayılanoğluG.ArabacıoğluB. C. (2020). Digital interactive experiences in contemporary art museums. Turkish Online Journal of Design Art and Communication, 10(4), 423-440.Search in Google Scholar
Khundam, C. (2021). Storytelling platform for interactive digital content in virtual museum. ECTI Transactions on Computer and Information Technology (ECTI-CIT), 15(1), 34-49.KhundamC. (2021). Storytelling platform for interactive digital content in virtual museum. ECTI Transactions on Computer and Information Technology (ECTI-CIT), 15(1), 34-49.Search in Google Scholar
Cristobal-Fransi, E., Ramón-Cardona, J., Daries, N., & Serra-Cantallops, A. (2021). Museums in the digital age: An analysis of online communication and the use of e-commerce. Journal on Computing and Cultural Heritage (JOCCH), 14(4), 1-21.Cristobal-FransiE.Ramón-CardonaJ.DariesN.Serra-CantallopsA. (2021). Museums in the digital age: An analysis of online communication and the use of e-commerce. Journal on Computing and Cultural Heritage (JOCCH), 14(4), 1-21.Search in Google Scholar
Light, B., Bagnall, G., Crawford, G., & Gosling, V. (2018). The material role of digital media in connecting with, within and beyond museums. Convergence, 24(4), 407-423.LightB.BagnallG.CrawfordG.GoslingV. (2018). The material role of digital media in connecting with, within and beyond museums. Convergence, 24(4), 407-423.Search in Google Scholar
Wu, Y., Jiang, Q., Liang, H. E., & Ni, S. (2022). What drives users to adopt a digital museum? A case of virtual exhibition hall of National Costume Museum. Sage Open, 12(1), 21582440221082105.WuY.JiangQ.LiangH. E.NiS. (2022). What drives users to adopt a digital museum? A case of virtual exhibition hall of National Costume Museum. Sage Open, 12(1), 21582440221082105.Search in Google Scholar
Jewitt, C. (2012). Digital technologies in museums: New routes to engagement and participation’. Designs for Learning, 5.JewittC. (2012). Digital technologies in museums: New routes to engagement and participation’. Designs for Learning, 5.Search in Google Scholar
Dasgupta, A., Williams, S., Nelson, G., Manuel, M., Dasgupta, S., & Gračanin, D. (2021, July). Redefining the digital paradigm for virtual museums: Towards interactive and engaging experiences in the post-pandemic era. In International Conference on Human-Computer Interaction (pp. 357-373). Cham: Springer International Publishing.DasguptaA.WilliamsS.NelsonG.ManuelM.DasguptaS.GračaninD. (2021, July). Redefining the digital paradigm for virtual museums: Towards interactive and engaging experiences in the post-pandemic era. In International Conference on Human-Computer Interaction (pp. 357-373). Cham: Springer International Publishing.Search in Google Scholar
Latos, A., Komianos, V., & Oikonomou, K. (2018, June). Interaction and information communication in virtual museums. In IOP Conference Series: Materials Science and Engineering (Vol. 364, No. 1, p. 012038). IOP Publishing.LatosA.KomianosV.OikonomouK. (2018, June). Interaction and information communication in virtual museums. In IOP Conference Series: Materials Science and Engineering (Vol. 364, No. 1, p. 012038). IOP Publishing.Search in Google Scholar
Li, R. Y. C., & Liew, A. W. C. (2015). The Challenges of Digital Museum. In Encyclopedia of Information Science and Technology, Third Edition (pp. 4929-4937). IGI Global.LiR. Y. C.LiewA. W. C. (2015). The Challenges of Digital Museum. In Encyclopedia of Information Science and Technology, Third Edition (pp. 4929-4937). IGI Global.Search in Google Scholar
Pietroni, E. (2019). Experience design, virtual reality and media hybridization for the digital communication inside museums. Applied System Innovation, 2(4), 35.PietroniE. (2019). Experience design, virtual reality and media hybridization for the digital communication inside museums. Applied System Innovation, 2(4), 35.Search in Google Scholar
Vaz, R. I. F., Fernandes, P. O., & Veiga, A. C. R. (2018). Interactive technologies in museums: How digital installations and media are enhancing the visitors’ experience. In Handbook of research on technological developments for cultural heritage and eTourism applications (pp. 30-53). IGI Global.VazR. I. F.FernandesP. O.VeigaA. C. R. (2018). Interactive technologies in museums: How digital installations and media are enhancing the visitors’ experience. In Handbook of research on technological developments for cultural heritage and eTourism applications (pp. 30-53). IGI Global.Search in Google Scholar
Micoli, L. L., Caruso, G., & Guidi, G. (2020). Design of digital interaction for complex museum collections. Multimodal Technologies and Interaction, 4(2), 31.MicoliL. L.CarusoG.GuidiG. (2020). Design of digital interaction for complex museum collections. Multimodal Technologies and Interaction, 4(2), 31.Search in Google Scholar
Pattakos, A., Zidianakis, E., Sifakis, M., Roulios, M., Partarakis, N., & Stephanidis, C. (2023). Digital Interaction with Physical Museum Artifacts. Technologies, 11(3), 65.PattakosA.ZidianakisE.SifakisM.RouliosM.PartarakisN.StephanidisC. (2023). Digital Interaction with Physical Museum Artifacts. Technologies, 11(3), 65.Search in Google Scholar
Mas, J. M., & Monfort, A. (2021). From the social museum to the digital social museum. ADResearch: Revista Internacional de Investigación En Comunicación, (24), 8-25.MasJ. M.MonfortA. (2021). From the social museum to the digital social museum. ADResearch: Revista Internacional de Investigación En Comunicación, (24), 8-25.Search in Google Scholar
Mason, M. (2020). The elements of visitor experience in post-digital museum design. Design Principles and Practices, 14(1), 1-14.MasonM. (2020). The elements of visitor experience in post-digital museum design. Design Principles and Practices, 14(1), 1-14.Search in Google Scholar
Li, J., Zheng, X., Watanabe, I., & Ochiai, Y. (2024). A systematic review of digital transformation technologies in museum exhibition. Computers in Human Behavior, 108407.LiJ.ZhengX.WatanabeI.OchiaiY. (2024). A systematic review of digital transformation technologies in museum exhibition. Computers in Human Behavior, 108407.Search in Google Scholar
Zou, N., Gong, Q., Zhou, J., Chen, P., Kong, W., & Chai, C. (2021). Value-based model of user interaction design for virtual museum. CCF Transactions on Pervasive Computing and Interaction, 3(2), 112-128.ZouN.GongQ.ZhouJ.ChenP.KongW.ChaiC. (2021). Value-based model of user interaction design for virtual museum. CCF Transactions on Pervasive Computing and Interaction, 3(2), 112-128.Search in Google Scholar
Mohd Noor Shah, N. F., & Ghazali, M. (2018). A systematic review on digital technology for enhancing user experience in museums. In User Science and Engineering: 5th International Conference, i-USEr 2018, Puchong, Malaysia, August 28–30, 2018, Proceedings 5 (pp. 35-46). Springer Singapore.Mohd Noor ShahN. F.GhazaliM. (2018). A systematic review on digital technology for enhancing user experience in museums. In User Science and Engineering: 5th International Conference, i-USEr 2018, Puchong, Malaysia, August 28–30, 2018, Proceedings 5 (pp. 35-46). Springer Singapore.Search in Google Scholar
Li, R. Y. C., & Liew, A. W. C. (2015). An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology. Museum Management and Curatorship, 30(3), 208-229.LiR. Y. C.LiewA. W. C. (2015). An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology. Museum Management and Curatorship, 30(3), 208-229.Search in Google Scholar
Li, W., & Xiao, J. X. (2021, July). User experience in digital museums: a case study of the palace museum in Beijing. In International Conference on Human-Computer Interaction (pp. 436-448). Cham: Springer International Publishing.LiW.XiaoJ. X. (2021, July). User experience in digital museums: a case study of the palace museum in Beijing. In International Conference on Human-Computer Interaction (pp. 436-448). Cham: Springer International Publishing.Search in Google Scholar
Wu, Y., Jiang, Q., Ni, S., & Liang, H. E. (2021). Critical factors for predicting users’ acceptance of digital museums for experience-influenced environments. Information, 12(10), 426.WuY.JiangQ.NiS.LiangH. E. (2021). Critical factors for predicting users’ acceptance of digital museums for experience-influenced environments. Information, 12(10), 426.Search in Google Scholar