This work is licensed under the Creative Commons Attribution 4.0 International License.
Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23, 1515-1529.Search in Google Scholar
Zhang, Y. Z. (2018). Virtual reality technology. Digital Orthopedics, 21-33.Search in Google Scholar
Calvert, J., & Abadia, R. (2020). Impact of immersing university and high school students in educational linear narratives using virtual reality technology. Computers & Education, 159, 104005.Search in Google Scholar
Maples-Keller, J. L., Bunnell, B. E., Kim, S. J., & Rothbaum, B. O. (2017). The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard review of psychiatry, 25(3), 103-113.Search in Google Scholar
Alqahtani, A. S., Daghestani, L. F., & Ibrahim, L. F. (2017). Environments and system types of virtual reality technology in STEM: A survey. International Journal of Advanced Computer Science and Applications (IJACSA), 8(6).Search in Google Scholar
Samadbeik, M., Yaaghobi, D., Bastani, P., Abhari, S., Rezaee, R., & Garavand, A. (2018). The applications of virtual reality technology in medical groups teaching. Journal of advances in medical education & professionalism, 6(3), 123.Search in Google Scholar
Raja, M., & Priya, G. G. (2021). Conceptual Origins, Technological Advancements, and Impacts of Using Virtual Reality Technology in Education. Webology, 18(2).Search in Google Scholar
Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in science and technology education, 10(2), 85-119.Search in Google Scholar
Getso, M. M. A., & Bakon, K. A. (2017). Virtual reality in education: the future of learning. International Journal of Information System and Engineering, 5(2), 30-39.Search in Google Scholar
Billingsley, G., Smith, S., Smith, S., & Meritt, J. (2019). A systematic literature review of using immersive virtual reality technology in teacher education. Journal of Interactive Learning Research, 30(1), 65-90.Search in Google Scholar
Chavez, B., & Bayona, S. (2018). Virtual reality in the learning process. In Trends and Advances in Information Systems and Technologies: Volume 2 6 (pp. 1345-1356). Springer International Publishing.Search in Google Scholar
McGovern, E., Moreira, G., & Luna-Nevarez, C. (2020). An application of virtual reality in education: Can this technology enhance the quality of students’ learning experience?. Journal of education for business, 95(7), 490-496.Search in Google Scholar
Calabuig-Moreno, F., González-Serrano, M. H., Fombona, J., & Garcia-Tascon, M. (2020). The emergence of technology in physical education: A general bibliometric analysis with a focus on virtual and augmented reality. Sustainability, 12(7), 2728.Search in Google Scholar
Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697.Search in Google Scholar
Ng, Y. L., Ma, F., Ho, F. K., Ip, P., & Fu, K. W. (2019). Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials. Computers in Human Behavior, 99, 278-291.Search in Google Scholar
Ding, Y., Li, Y., & Cheng, L. (2020). Application of Internet of Things and virtual reality technology in college physical education. Ieee Access, 8, 96065-96074.Search in Google Scholar
Wang, N., Rahman, M. N. A., & Lim, B. H. (2022). Teaching and curriculum of the preschool physical education major direction in colleges and universities under virtual reality technology. Computational Intelligence and Neuroscience, 2022.Search in Google Scholar
Soltani, P., & Morice, A. H. (2020). Augmented reality tools for sports education and training. Computers & Education, 155, 103923.Search in Google Scholar
Joshua Olexa, Brian Shear, Nathan Han, Ashish Sharma, Annie Trang, Kevin Kim... & Charles Sansur.(2024). Feasibility of a novel augmented reality overlay for cervical screw placement in phantom spine models..Asian spine journalSearch in Google Scholar
Kim Sungkyung & Manoli Argyro Elisavet.(2024).Transforming sport consumption: exploring motivated sport fans innovativeness in the context of AR live sport streaming.International Journal of Sports Marketing and Sponsorship(2),444-463.Search in Google Scholar
Kim Jung-Hwan, Kim Minjeong, Park Minjung & Yoo Jungmin. (2023). Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR).Telematics and InformaticsSearch in Google Scholar
Connolly Murray,Iohom Gabriella,O’Brien Niall,Volz James,O’Muircheartaigh Aogán,Serchan Paschalitsa... & Shorten George.(2024).Delivering clinical tutorials to medical students using the Microsoft HoloLens 2: A mixed-methods evaluation.BMC Medical Education(1),498-498.Search in Google Scholar
Athanasios Babouras, Patrik Abdelnour, Thomas Fevens & Paul A Martineau.(2024).Comparing novel smartphone pose estimation frameworks with the Kinect V2 for knee tracking during athletic stress tests..International journal of computer assisted radiology and surgery.Search in Google Scholar