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Aiming at the problems in the camouflage design of military engineering, such as strong subjectivity and unpredictable camouflage effect, etc. We propose a 3D camouflage scene simulation method based on MFC and Vega Prime technologies. On the basis of real DEM data in an area in American, we use 3D visualization technique to create terrain model and ground object model. The camouflage pattern is applied to the surface of the model by texture mapping technology, and real-time rendering is used. The engine Vega Prime API renders the model and creates a camouflage simulation scenario. The result shows that, the virtual scene of camouflage can be generated by using visual simulation technology, this helps to test the effect of the camouflage pattern.

eISSN:
2470-8038
Langue:
Anglais
Périodicité:
4 fois par an
Sujets de la revue:
Computer Sciences, other